Students are introduced to measuring and identifying sources of air pollution, as well as how environmental engineers try to control and limit the amount of air pollution. In Part 1, students are introduced to nitrogen dioxide as an air pollutant and how it is quantified. Major sources are identified, using EPA bar graphs. Students identify major cities and determine their latitudes and longitudes. They estimate NO2 values from color maps showing monthly NO2 averages from two sources: a NASA satellite and the WSU forecast model AIRPACT. In Part 2, students continue to estimate NO2 values from color maps and use Excel to calculate differences and ratios to determine the model's performance. They gain experience working with very large numbers written in scientific notation, as well as spreadsheet application capabilities.
Students will soon figure out algorithms are part of the many things they do everyday from planning their day, working on a project to writing code. An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.
Students will understand that just like we follow rules in our classroom and communities we follow rules about our technology. They will also learn the positive outcome of following a specific set of rules.
This lesson can be used and adapted to teach procedures for any device students are using. For example, in Kindergarten I would adapt and reuse this lesson to teach students how we use and care for our beebots, before completing beebot lessons.
Commercial fishing nets often trap "unprofitable" animals in the process of catching target species. In this activity, students experience the difficulty that fishermen experience while trying to isolate a target species when a variety of sea animals are found in the area of interest. Then the class discusses the large magnitude of this problem. Students practice data acquisition and analysis skills by collecting data and processing it to deduce trends on target species distribution. They conclude by discussing how bycatch impacts their lives and whether or not it is an important environmental issue that needs attention. As an extension, students use their creativity and innovative skills to design nets or other methods, theoretically and/or through hands-on prototyping, that fisherman could use to help avoid bycatch.
Students learn that fats found in the foods we eat are not all the same; they discover that physical properties of materials are related to their chemical structures. Provided with several samples of commonly used fats with different chemical properties (olive oil, vegetable oil, shortening, animal fat and butter), student groups build and use simple LEGO MINDSTORMS(TM) NXT robots with temperature and light sensors to determine the melting points of the fat samples. Because of their different chemical structures, these fats exhibit different physical properties, such as melting point and color. This activity uses the fact that fats are opaque when solid and translucent when liquid to determine the melting point of each sample upon being heated. Students heat the samples, and use the robot to determine when samples are melted. They analyze plots of their collected data to compare melting points of the oil samples to look for trends. Discrepancies are correlated to differences in the chemical structure and composition of the fats.
Investigate characteristics of major biomes and examine the impact of land-use changes as the result of human activities.
GeoInquiries are designed to be fast and easy-to-use instructional resources that incorporate advanced web mapping technology. Each 15-minute activity in a collection is intended to be presented by the instructor from a single computer/projector classroom arrangement. No installation, fees, or logins are necessary to use these materials and software.
Students create a informational board on Discovery Education Board Builder. Discovery Education is a website that offers a plethora of information on any given topic. With the use of Builder Tools/Board Builder students create a dynamic research presentation on their given animal.
Students are introduced to the classification of animals and animal interactions. Students also learn why engineers need to know about animals and how they use that knowledge to design technologies that help other animals and/or humans. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
In this activity, students construct their own rocket-powered boat called an "aqua-thruster." These aqua-thrusters will be made from a film canister and will use carbon dioxide gas produced from a chemical reaction between an antacid tablet and water to propel it. Students observe the effect that surface area of this simulated solid rocket fuel has on thrust.
Architectural and Structural Engineering provides learning opportunities for students interested in preparing for careers in such areas as architecture, industrial design, and civil engineering.
Students create four-legged walking robots and measure how far they travel across different types of surfaces. They design and create "shoes" to add to the robots' feet and observe the effect of their modifications on the net distance traveled across the various surface types. This activity illustrates how the specialized locomotive features of different species help them to survive or thrive in their habitat environments. The activity is best as an enrichment tool that follows a lesson that introduces the concept of biological adaptation to students.
This lesson teaches the engineering method for testing wherein one variable is changed while the others are held constant. Students compare the performance of a single paper airplane design while changing the shape, size and position of flaps on the airplane. Students also learn about control surfaces on the tail and wings of an airplane.
Alignment with new CS standards but the focus will be on integration within the current classroom, including ELA and Social studies connections, that do not take additional space or time to include in the school day. All presented material will use tools and resources that are available for free online.
Link to additional resources:
Through this earth science curricular unit, student teams are presented with the scenario that an asteroid will impact the Earth. In response, their challenge is to design the location and size of underground caverns to shelter the people from an uninhabitable Earth for one year. Driven by this adventure scenario, student teams 1) explore general and geological maps of their fictional state called Alabraska, 2) determine the area of their classroom to help determine the necessary cavern size, 3) learn about map scales, 4) test rocks, 5) identify important and not-so-important rock properties for underground caverns, and 6) choose a final location and size.
Autodraw is a new Artificial Intelligence program from the Google Labs. All you have to do is select the Autodraw tool and begin doodling a shape. The program will guess what you are drawing and you can then select what you were trying to draw and you will have a nice drawing instead of the doodle.
It is a Backchannel Chat platform for classroom teachers and students. Students can immediately start powerful conversations. Participants can learn from each other and share their insights, improving participation and deepening learning.
Students will learn to engage appropriately in a collaborative online setting and while using social media. The activities in this task card are going to focus on Netsmartz an online site to teach students netiquette.
The purpose of this activity is to bring together the students' knowledge of engineering and airplanes and the creation of a glider model to determine how each modification affects the flight. The students will use a design procedure whereby one variable is changed and all the others are kept constant.
Students groups use balsa wood and glue to build their own towers using some of the techniques they learned from the associated lesson. While general guidelines are provided, give students freedom with their designs and encourage them to implement what they have learned about structural engineering. The winning team design is the tower with the highest strength-to-weight ratio.
Students play a little game to catch germs. Then they sort them into like groups. Then they complete the building of a bar graph.