- Author:
- William Allred, Carrie Robledo
- Subject:
- English Language Arts
- Material Type:
- Activity/Lab
- Level:
- High School
- Tags:
- License:
- Creative Commons Attribution Non-Commercial Share Alike
- Language:
- English
9-12 ELA: English: 3D Print a Symbol

Overview
Students will determine the most important symbol or a theme in a text, then they will use TinkerCad program to create a 3D representation of that symbol/theme.
Instructor Directions
Project Description | |
Name of Project | 3D Print Symbol |
Subject Area | English 9-12 |
Targeted Standards | RL.1-3 |
Driving Question / Problem / Activator | How can you use TinkerCad to create a 3D representation of a major symbol or theme of the anchor text? |
Project Summary | Students will determine the most important symbol or a theme in a text, then they will use TinkerCad program to create a 3D representation of that symbol/theme. |
Estimated Time | 3, 30-minute sessions |
Materials / Resources (including link to slideshow if available) | Student Chromebooks, 3-D printer access (school DIF) and filament, YouTube “How To” Tutorial for TinkerCad, Instructions for exporting file for printing, lesson PearDeck, mini-lesson on symbolism/theme, drawing paper, CommonLit for post-lesson assessment |
Tags | Symbol; Theme; 3D Print; TinkerCad Projects; Visual Representation, |
Project Outline | |
Ask | How can we visually represent an abstract concept? |
Imagine | Research visual representations of abstract concepts. Explore TinkerCad gallery. Visit museum links to explore how artists represent ideas. |
Plan | Determine major symbol/theme of the assigned text. Brainstorm about different ways to represent that symbol/theme visually. View youtube tutorial on using TinkerCad. Draw out 3 prototypes. Determine the best prototype. |
Create | Create 3-D symbol/theme representation in TinkerCad |
Improve | Explore gallery of student work. Reflect on your own symbol and improve by synthesizing elements from other projects. |
Closure / Student Reflections | Receive 3-D symbols. Write a brief reflection of the engineer design process; include any suggestions for improvement of the lesson. |
Possible Modifications / Extensions | Students can choose to represent a character or a cultural idea. |
Evaluation (Pre/Post)
Insert Links to Google Forms
Pretest Link: https://forms.gle/sQzXfkmFaaQL5wiU8
Post-test Link: https://forms.gle/RYaojfLbvA1PqDcd8; additional passages available at CommonLit.org: https://www.commonlit.org/en/texts?sort_by=recent&lexile_min=&lexile_max=&level%5B%5D=11th-12th+grade&device%5B%5D=symbolism&language%5B%5D=english
Credits or Modified From
Youtube Tutorial: sottilescience
Additional Resources / Help for teaching this lesson
Supports for teaching symbolism:
TED Ed: https://ed.ted.com/on/eetfzkFD
Possible museum links for research:
Smithsonian Institute: https://www.si.edu/
NC Museum of Art: https://ncartmuseum.org/
The Metropolitan Museum of Art: https://www.metmuseum.org/
Sample Pictures / Video
Teacher Comments of what worked / did not work well