All resources in Making CS STICK

The Bee Bot goes on a 2D Shape Hunt!

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In this lesson, the students will use the Bee Bot on a map with 2D shapes and program the Bee Bot to move to and identify the 2D shapes based on their attributes. The students will review 2D shapes and their attributes, and learn how to use a Bee Bot. The students will be paired into a group of 3 or 4 depending on your class size. Each group will be given a mat with images of 2D shapes and task cards. The shapes have different colors and sizes. The task cards will provide visual tasks for the students. The students will take turns pulling a task card and program the bot to move to the shape that is on the card. The students will start on the first shape on the card and move to the bottom shape. This lesson may be split into two sessions if necessary.

Material Type: Activity/Lab, Interactive, Lesson Plan

Author: Aliyah Curry

Programing a Garden

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In this lesson, students will put their skills with area and perimeter to the test in order to plan out a school garden. They will solve problems to determine the length and width of a rectangle given a fixed area and varying perimeters, and a fixed perimeter and varying areas.

Material Type: Activity/Lab, Lesson

Author: Teresa Poindexter

Beebot Around Town to Find Local Birds

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In this lesson, Kindergarten students will take a walk through campus and look for local birds. They will identify the birds they see based on their unique characteristics. Then they will use pictures of these birds to make algorithms using the Beebot having the Beebot move from start to the picture of the bird placed randomly on the mat. This lesson ties in NCSCOS standards for Science, and Computer Science.

Material Type: Activity/Lab, Lesson

Authors: Alexis Jennings, Kelly Bailey

Locomotor “Packets” Relay Races | Transferring Letters “Packets” to make sight words

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Students will complete relay races by performing various locomotor skills in different levels and pathways. Students will also be learning how data is transmitted through packets over the internet. They will learn what a packet is and what this looks like by performing a physical task in a relay race. To ensure inclusion and diversity students will be placed into “diverse” teams created by the teacher. For further collaboration in this lesson the Physical Education teacher can work with the 2nd grade team to help reinforce literacy content and/or vocabulary in this lesson.

Material Type: Lesson

Author: Michael Fields

Computer Basic Unit Plan

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By the end of the lesson, students will be able to identify and describe the function of external hardware, such as desktop computers, laptop computers, tablet devices, monitors, keyboards, mice, and printers. The students will be able to explain each component's function and how it works together.

Material Type: Lesson

Author: Pamela Sawyer

You Are My Sunshine (Effects of Sunlight on Plant Growth)

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In this activity, students will be using micro:bits to explore how plant growth is impacted by sunlight. They will use the data they collect to create a line graph to display their results and then make real world predictions based on their data. Curriculum Connections: How do plants survive in their environments? (3.L.1, 3.L.2.2) How can data be shared in various ways to convey the same information? (K2-DA-03) How can data be used to make predictions about the real world? (K2-DA-04)

Material Type: Activity/Lab, Interactive, Lesson, Lesson Plan

Author: Hadley Cairns-Heath

4th Grade Patterns of Earth and It's Moon Wake CS Lesson Plan - Individual

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In this lesson, students will know the appearance of the moon changes in a specific pattern and repeat this sequence over the course of approximately 28 days. In addition, discuss that Earth’s rotation causes one side of planet Earth to receive light rays from the sun. Earth to receive light rays from the sun. This phenomenon is called day. (Understand, Key Concept 2). Discuss that Earth’s rotation causes one side of planet Earth not to receive light rays from the sun. This phenomenon causes darkness which is called night. Lesson integrates computer science using Bee-Bots

Material Type: Activity/Lab, Lesson Plan

Author: Quentin Murray

Dashing Around for Health

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In this lesson, students will give examples of foods that provide energy and materials for the survival, growth, and repair of the body. They will create a meal plan by coding the Dash Robot to gather healthy foods for their plates. When they choose healthy foods, they also will be given an exercise to do during a 10-second Dash sound or light event they create. An optional addition is for students to push or launch the cards/balls/dice onto their My Plate diagram if those attachments are available.

Material Type: Activity/Lab, Formative Assessment, Interactive, Lesson Plan

Author: Stephanie Reid

microSteps

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Students will generate data by formulating a question. Then, students will decide whether the survey question yields categorical data or numerical data. With the microbit, students will collect data using the step monitor project. Students will represent data on paper, or Google applications including their frequency tables, scaled bar graphs, or line plots. To apply the skills, students will create and answer questions about their collected data.

Material Type: Activity/Lab, Formative Assessment, Homework/Assignment

Author: Nazeidre Khan

Shirley A. - Wake CS Lesson Plan - Individual

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In this lesson students will collect data on their cardiovascular system by measuring their heart rates at different moments (still, walking slowly, walking fast, jogging, running, jumping, doing something that makes them happy or stressed, etc). They will organize the collected data highlighting the relationships and emphasizing particular aspects of the data set to communicate different interpretations through a LiveGap Chart. They will write a paragraph stating their conclusions on how the cardiovascular system is affected by physical activity and emotions.

Material Type: Lesson Plan

Author: Shirley Astudillo

K-2 Networks and the Internet 3 Day Unit

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Day 1: In this lesson, students will…. Understand how information is transferred over physical or wireless paths and are broken down into smaller pieces called packets, then reassembled at their destination. They will learn this by creating a LEGO/Magnatile/block house, or building, as a team. The teacher, or facilitator, will take a photo of their creation. The students will disassemble their structure and transfer it to the next group, representing how information is broken down and passed on. The next group who receives the pieces will have to look at the photo and rebuild based on the photo. If the group completes this, they will successfully complete how information is transferred showing that in order for information to be the same when it’s transferred and to show up, it needs to be the same. Day 2: Students will learn to protect their personal information by creating passwords/passphrases. This will be equated to students using your house key, or house code. This is private to the adults in your life. They do not share those with others, just like you would not share a password to your account with others. Teacher will create an easily guessable password to model, students will ask the teacher questions from a predetermined list of questions with picture tiles, like favorite animal, favorite color, etc. Using the answers to the questions the students will try to guess the password. Then, students will create a password, and play the guessing game with a small group. Day 3:Students will review previous concepts about passwords and protecting personal information. They will be introduced to anti-virus software. Teacher will equate malware to getting sick and anti-virus software to antibiotics. When you’re sick your body is ‘infected’ like a computer with malware on it. The anti-biotic or anti-virus software protects you. Students illustrate a computer transmitting information (use paper and markers to solve a maze). They will be given anti-virus software (saran wrap) to place over their maze. Teacher walks around and sprays water on each “computer” with anti-virus software. Remove anti-virus software and spray again to illustrate malware.

Material Type: Activity/Lab, Assessment, Diagram/Illustration, Interactive, Lesson Plan, Unit of Study

Authors: Allison Zinkievich, Drew McElhennon