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  • NC.Math.2.MD.8 - Solve word problems involving: Quarters, dimes, nickels, and pennies w...
  • NC.Math.2.MD.8 - Solve word problems involving: Quarters, dimes, nickels, and pennies w...
Delayed Gratification
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In this task, students are required to evaluate two options for receiving prize winnings. To determine which is the more valuable option, students will engage in many of the thought processes outlined in the mathematical practice standards of the Common Core State Standards while exploring the foundations of multiplication.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
02/26/2019
Do I Spend or Save? That Is the Question! (AIG IRP)
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CC BY-NC
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After the teacher has read books about earning money and benefits of saving, disadvantages of borrowing, and decisions about saving versus spending or giving, the teacher will lead a discussion with students about how they have personally earned money and what they did with it. She will allow them to think about whether or not they think they made wise decisions when they saved, borrowed, spent or gave money and why they feel this way. Then the teacher will introduce the students to the “store” they are going to have in class. Higher level students will create scenarios for classmates to consider what they would do in different situations involving earning money, saving money, spending, or borrowing. This lesson was developed by NCDPI as part of the Academically and/or Intellectually Gifted Instructional Resources Project. This lesson plan has been vetted at the state level for standards alignment, AIG focus, and content accuracy.

Subject:
Mathematics
Social Studies
Material Type:
Lesson Plan
Author:
Melody Casey
Date Added:
12/04/2020
Fun with Coin Lexicon (AIG IRP)
Conditional Remix & Share Permitted
CC BY-NC
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The U.S. Mint website for kids is a wonderful resource that includes many games that allow students to practice counting and using money in many ways and includes lots of facts about the history and design of U. S. coins. One interesting part of the website includes words and phrases that include coin names.  Students can learn about these words and phrases as they solve money problems and then create their own.  This lesson was developed by NCDPI as part of the Academically and/or Intellectually Gifted Instructional Resources Project. This lesson plan has been vetted at the state level for standards alignment, AIG focus, and content accuracy.

Subject:
English Language Arts
Mathematics
Social Studies
Material Type:
Lesson Plan
Author:
Melody Casey
Date Added:
11/24/2020
GEDB Folktales from Around the World: Chinese Tales (Lesson 3 of 4)
Conditional Remix & Share Permitted
CC BY-NC
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The teacher will use the book, Lon Po Po by Ed Young. The students will learn strategies and methods on how to describe the overall structure of a story. The students will also be shown how to show respect for other cultures through the use of this book, world maps, graphic organizers and other Chinese folktales. While reading this Chinese folktale, the students will be able to explain how the artistic expressions of the culture contributes to the community through food, crafts, and stories. This lesson was developed by Lisa Bruet as part of their completion of the North Carolina Global Educator Digital Badge program. This lesson plan has been vetted at the local and state level for standards alignment, Global Education focus, and content accuracy.

Subject:
English Language Arts
Mathematics
Social Studies
Material Type:
Lesson Plan
Author:
Melody Casey
Date Added:
11/22/2019
Learn to Count Money
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In this fun interactive, students practice counting money by clicking and dragging bills and coins into a box. As students answer correctly, they earn a fish for the fish bowl. The activity progressively becomes more challenging as students progress. There are two levels: Beginner and Expert.

Subject:
Mathematics
Material Type:
Interactive
Provider:
ABCya
Author:
ABCya
Date Added:
02/26/2019
Money
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Educational Use
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This virtual manipulative will help the students to develop some familiarity with the currency, both coins and bills. Three different features of the manipulative will provide practice to the students: Make a dollar gives students practice in the equivalence of different sets of coins; How much money asks the student to total the value of the displayed bills and coins; Pay exact amount could be used to model either payment or giving change.

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
Utah State University National Library of Virtual Manipulatives
Author:
Utah State University National Library of Virtual Manipulatives
Date Added:
04/04/2012