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Math I:  Move the Cone:  Creating Linear Equations
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Students are given 5 random coordinate points and must create a path of linear equations to navigate the rover around each point. Teachers can have students calculate the slope, y-intercept, domain and range of the lines. Students will calculate the distance of each line and find the total distance the rover travelled. Students will then be challenged to minimize the distance the rover travelled. Teachers can extend this to include angles and distance, where the students calculate the angle the rover should turn and then the distance it should drive to go around each point.

Subject:
Math 1
Material Type:
Activity/Lab
Author:
William Allred
Carrie Robledo
Date Added:
05/18/2021