All resources in Design. Do. Fail. NCCAT 2022

The Couch Potato STEM Lesson

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This is a story about a potato…not any type of potato though. A potato who sits in the exact same spot on the couch every day using all of his devices (tv, phone, video games, etc). It’s a perfect life until the power goes out one day, and he has to find other things to do. He learns that he needs to have a balance between screen time and activities in the real world. Your job as an engineer is to design a gadget that will remind the potato when he needs to ditch the screens and get up and move. (You must incorporate your iPad.)

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Leslie Pope

Someone Builds the Dream

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Students will learn and understand the design process by designing and engineering the ultimate playground. What is the design process? Read Someone Builds the Dream by Lisa Wheeler and Loren Long and Balloons Over Broadway by Melissa Sweet. Discussion about dreams, goals, and reality. Discussion about the design process and how to use it to design your dream playground. Discussion about what was created in each book. Write on poster paper. Make connections between dreams and reality. Could we dream up a better playground (or school)? How do we make it a reality?

Material Type: Lesson

Author: Linda Brown

Gingerbread Girl STEM

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Project Summary We have been learning all about different “gingerbread” in this unit. In many of the book the poor gingerbread was tricked by the fox. In this story we have learned that the Gingerbread Girl outfoxed the fox. Driving Questions / Scenario (what are we trying to solve or improve?) How will you outfox the fox? By creating something that floats how would your team outfox the fox? Literacy Connection The Gingerbread Girl *along with references of The Gingerbread Man, The Gingerbread Boy, The Gingerbread Baby, The Gingerbread Cowboy, The Cajun Gingerbread Man Subject(s) Literacy Science STEM Standard(s) Addressed Literacy Science ISTE

Material Type: Activity/Lab

Author: Melissa Hodge

The Last Mapmaker ~ Culminating project

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To create a map that leads to a new “imaginary” continent. Then students will code spheros to travel a route they created. Driving Question: Reading The Last Mapmaker, by Christina Soontornvat students will learn about what goes into making a map of a new territory. Student will take that new knowledge about the importance of map making vs. blindly following GPS How did people get from one place to another before GPS and how do people create maps

Material Type: Activity/Lab

Author: Helen Corbett

THE CANTERBURY TALES: PILGRIMAGE MEMORY BOOK

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Project Summary Students will design a pilgrimage experience using budgeting, creative writing, and research to plan a senior trip before embarking upon their post-graduate adult lives. With seven days and $5000.00 to spend, they will design a journey in which they reflect on their life as an early college senior, before starting their life as a young adult and professional. Driving Questions / Scenario (what are we trying to solve or improve?): How can you relate to the pilgrims from the Canterbury Tales and use your own motivations for seeking a pilgrimage to relate to their real-life desires and need for spiritual cleansing and purification? Literacy Connection: The Canterbury Tales Using your understanding of the Canterbury Tales and The Prologue, design and develop a pilgrimage designed to suit your own needs for purification as you near your high school graduation. Subject(s): ENG IV HN Standard(s) Addressed: Engilsh IV W.11-12.3 Write narratives to develop real or imagined experiences or events using effective technique, well-chosen details, and well-structured event sequences. W.11-12.4 Use digital tools and resources to produce, publish, and update individual or shared writing products in response to ongoing feedback, including new arguments or information. W.11-12.5 Conduct short as well as more sustained research projects to answer a question (including a self-generated question) or solve a problem; narrow or broaden the inquiry when appropriate; synthesize multiple sources on the subject, demonstrating understanding of the subject under investigation. Economics and Personal Finance EPF.MCM.2 Understand the purposes and services of financial institutions.

Material Type: Activity/Lab, Interactive

Author: Deanna Cureton

Signal Blockers or Signal Builders - Design. Do. Fail. - Engineering Lesson 6th Grade Science

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Project Summary In this lesson students will learn about electromagnetic energy through a female engineer who invented frequency hopping that is used by so many devices we use daily. Students will explore and solve a real world problem by designing a device to block or build a stronger Wi-Fi signals. Each team will record their work with Flip. Driving Questions / Scenario (what are we trying to solve or improve?) What is the electromagnetic spectrum? Which part of the electromagnetic spectrum does Wi-Fi use? What materials do you think will block a Wi-Fi signal? What materials do you think will let a Wi-Fi signal pass through? Literacy Connection Hedy Lamarr's Double Life: Hollywood Legend and Brilliant Inventor By: Laurie Wallmark Subject(s) 6th grade science, computer science, engineering, ELA, History Standard(s) Addressed Sc- - 6.P.1 Understand the properties of waves and the wavelike property of energy in earthquakes, light and sound. 6.P.3 Understand characteristics of energy transfer and interactions of matter and energy. ISTE - 1.1.b, 1.2.b, 1.3.d, 1.4.a-d, 1.5.b, 1.6.d,1.7.d, 1.7.c

Material Type: Activity/Lab, Interactive, Lesson Plan

Author: Jill Rogers

Create your own Robot

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Design and build extensions onto the Driving Base and program it to complete two tasks. Students will learn and practice engineering and manufacturing techniques, cooperation and teamwork skills as they build and code an Autonomous Mobile Robot.

Material Type: Activity/Lab

Author: Jerry Suitter