Students work as engineers and learn to conduct controlled experiments by changing …
Students work as engineers and learn to conduct controlled experiments by changing one experimental variable at a time to study its effect on the experiment outcome. Specifically, they conduct experiments to determine the angular velocity for a gear train with varying gear ratios and lengths. Student groups assemble LEGO MINDSTORMS(TM) NXT robots with variously sized gears in a gear train and then design programs using the NXT software to cause the motor to rotate all the gears in the gear train. They use the LEGO data logging program and light sensors to set up experiments. They run the program with the motor and the light sensor at the same time and analyze the resulting plot in order to determine the angular velocity using the provided physics-based equations. Finally, students manipulate the gear train with different gears and different lengths in order to analyze all these factors and figure out which manipulation has a higher angular velocity. They use the equations for circumference of a circle and angular velocity; and convert units between radians and degrees.
This is an exploration activity for students to visually see the graph …
This is an exploration activity for students to visually see the graph of trig functions and understand about sin and cos functions and understand the concept of amplitude.Section 2 of this activity allows students to explore the period and vertical shift in trig functions.
Students examine the motion of pendulums and come to understand that the …
Students examine the motion of pendulums and come to understand that the longer the string of the pendulum, the fewer the number of swings in a given time interval. They see that changing the weight on the pendulum does not have an effect on the period. They also observe that changing the angle of release of the pendulum has negligible effect upon the period.
Students experientially learn about the characteristics of a simple physics phenomenon the …
Students experientially learn about the characteristics of a simple physics phenomenon the pendulum by riding on playground swings. They use pendulum terms and a timer to experiment with swing variables. They extend their knowledge by following the steps of the engineering design process to design timekeeping devices powered by human swinging.
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