Celebrate 100’s day with a bit of technology. These free online tools allow students extra enrichment when celebrating the 100th day of school.
In this activity, students determine their own eyesight and calculate what a good average eyesight value for the class would be. Students learn about technologies to enhance eyesight and how engineers play an important role in the development of these technologies.
21Things4Students is an online resource to help students improve their technology proficiency as they prepare for success in the real world. Teachers value 21Things4Students because it's experiential, relevant, applicable and adaptable. Students say they love this class!
Students work collaboratively to research and record information about different spinoffs of space exploration. Using the information they find, students then write a script to be produced into a podcast or vodcast.
3D pens are an easy way to create a 3D object. You can design from scratch or use a template. The pens work like a glue gun, except that they use the same filament in a 3D printer. The objects that the students create can be used in project based learning projects.
Students get one class period (52 minutes) to find a real problem on campus, document it, develop a solution and prepare a market-based presentation to be peer-reviewed the next day. The main goal of this project is to highlight the importance of collaboration when working under a tight deadline - a common situation in today's working world.
This project integrates engineering, design and business concepts and meets learning standards from 9th to 12th grade.
In this part of the unit, students are exploring how global temperatures have changed over the past hundred years. Students will examine tables and graphs about global temperatures and carbon dioxide levels, human consumption of food, and human consumption of natural resources. They will find patterns in the graphs. Based on this data, students will construct an argument about how human activities (increase in population and consumption of natural resources) cause global temperatures to increase.
In fourth grade, students learn how to be better researchers and using AR Flashcards, they are taken to a new level with the interactivity of augmented reality. AR Flashcards Lincoln is an iOS app where students can see a full size Lincoln deliver the Gettysburg address, place magical doorways on the ground and walk through them using their device to visit places Lincoln lived.
In third grade students learn about Michigan history. The Michigan eLibrary has compiled a number of websites suitable for children to learn more about our state. There is information on Michigan Native Americans, folklore, wildlife, birds, bugs, and much more.
Computational thinking assists students to break down problems into smaller parts so that it is easier to understand and solve them. Abstraction is pulling out specific differences to make one solution work for multiple problems.
Students work as physicists to understand centripetal acceleration concepts. They also learn about a good robot design and the accelerometer sensor. They also learn about the relationship between centripetal acceleration and centripetal force governed by the radius between the motor and accelerometer and the amount of mass at the end of the robot's arm. Students graph and analyze data collected from an accelerometer, and learn to design robots with proper weight distribution across the robot for their robotic arms. Upon using a data logging program, they view their own data collected during the activity. By activity end , students understand how a change in radius or mass can affect the data obtained from the accelerometer through the plots generated from the data logging program. More specifically, students learn about the accuracy and precision of the accelerometer measurements from numerous trials.
In this activity, students explore the effect of chemical erosion on statues and monuments. They use chalk to see what happens when limestone is placed in liquids with different pH values. They also learn several things that engineers are doing to reduce the effects of acid rain.
Students conduct a simple experiment to model and explore the harmful effects of acid rain (vinegar) on living (green leaf and eggshell) and non-living (paper clip) objects.
Students are introduced to the differences between acids and bases and how to use indicators, such as pH paper and red cabbage juice, to distinguish between them.
The math learning center is an app and online platform that allows students to use manipulatives virtually. In this activity, students will use virtual manipulatives to add fractions.
Parents are able to see student work as soon as it is posted. In this activity, students will solve a math problem with three integers and explain their thinking using SeeSaw.
These video cartoons illustrate 5 e-safety SMART rules and include a real life SMART Crew of young people, who guide the cartoon characters in their quest, and help them make safe online decisions. Chapter 1 focuses on what type of digital emails should be accepted, Chapter 2 focuses on reliable information, Chapter 3 focuses on keeping information safe, Chapter 4 focuses on telling on cyberbullies, and Chapter 5 focuses on being careful when meeting online friends. The cartoon video can be viewed in 5 chapter lessons or downloaded as an entire/whole video which is about 19 minutes. Excellent for students between 7 and 12 years of age.
Students are introduced to measuring and identifying sources of air pollution, as well as how environmental engineers try to control and limit the amount of air pollution. In Part 1, students are introduced to nitrogen dioxide as an air pollutant and how it is quantified. Major sources are identified, using EPA bar graphs. Students identify major cities and determine their latitudes and longitudes. They estimate NO2 values from color maps showing monthly NO2 averages from two sources: a NASA satellite and the WSU forecast model AIRPACT. In Part 2, students continue to estimate NO2 values from color maps and use Excel to calculate differences and ratios to determine the model's performance. They gain experience working with very large numbers written in scientific notation, as well as spreadsheet application capabilities.
Students will soon figure out algorithms are part of the many things they do everyday from planning their day, working on a project to writing code. An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.
Commercial fishing nets often trap "unprofitable" animals in the process of catching target species. In this activity, students experience the difficulty that fishermen experience while trying to isolate a target species when a variety of sea animals are found in the area of interest. Then the class discusses the large magnitude of this problem. Students practice data acquisition and analysis skills by collecting data and processing it to deduce trends on target species distribution. They conclude by discussing how bycatch impacts their lives and whether or not it is an important environmental issue that needs attention. As an extension, students use their creativity and innovative skills to design nets or other methods, theoretically and/or through hands-on prototyping, that fisherman could use to help avoid bycatch.