Celebrate 100’s day with a bit of technology. These free online tools allow students extra enrichment when celebrating the 100th day of school.
As an extension of a fairy tale unit, or after reading Little Red Riding Hood, students will plan and create a map with a safe path for Little Red to outsmart The Big Bad Wolf and get to Grandma’s house safely. The students will view a map grid of the forest with spaces where The Wolf may be lurking. They must create a safe path and use BeeBots, Dash, Sphero or another robot to follow the path. If no robots are available, it can be done as an unplugged activity.
After researching the needs of different animals, students will choose an animal that interests them. Students will then design and create a habitat for their animal. They will need to think about the different needs for those animals and think about what their habitat would need to help meet those needs.
Students will work in groups to create a Keva Plank bridge that spans an 8.5 inch “river” (sheet of paper). The bridge needs to span the river (touch in the middle) and can have no blocks touching any water. Students will record data on how many blocks they plan to use + how many they actually use in their attempts, as well as the most and least used in the class. Students will also reflect on group designs as well as how to improve their own work.
In this activity, students determine their own eyesight and calculate what a good average eyesight value for the class would be. Students learn about technologies to enhance eyesight and how engineers play an important role in the development of these technologies.
21Things4Students is an online resource to help students improve their technology proficiency as they prepare for success in the real world. Teachers value 21Things4Students because it's experiential, relevant, applicable and adaptable. Students say they love this class!
Can you create a robot or device that can communicate an answer to your partner? Students code a robot to communicate the answer to comparing two three-digit or two two-digit numbers to their partner. Students will need to complete a key to determine how they’re representing greater than, less than, and equal to.
3D pens are an easy way to create a 3D object. You can design from scratch or use a template. The pens work like a glue gun, except that they use the same filament in a 3D printer. The objects that the students create can be used in project based learning projects.
Students will listen to a close reading of The 3 Little Pigs over the course of 3 days. (Many versions are accessible via NC Kids Digital Library. Teacher discretion as to the story version. Personal copy or online versions can be used.) After each read aloud, students will have the opportunity to engage in The Engineering Design Process to create a new dwelling using materials of varying physical properties. Students will write to tell about their new dwelling design using sentence frames and an anchor chart for support. Finally, students will present their new dwellings and read their informational writing to reflect their knowledge of physical properties. Student informational writing should reflect physical properties such as size, color, shape, texture, weight and flexibility per the NC Kindergarten Science Standards.
The bunny has forgotten to deliver an egg. Design a structure for the bunny to safely deliver the missing egg without the bunny being seen (drop from above) and without the egg breaking.
Students will be given a variety of materials. They are tasked with building a structure (ie: parachute, cage, etc.) to safely drop their egg to the floor without it breaking.
Read the book Mr. Ferris and his Wheel. Make sure to draw attention to the shapes used in the creation of a ferris wheel. Students will work in small groups to design and create a free standing, spinning wheel.
Design a prototype of a solar oven given a cardboard box, ruler, pencil, scissors, aluminum foil, and plastic wrap. Test the oven to see if a s’more is able to cook inside of it.
Students will discuss what some problems in their local community are, and how their local government solved a particular problem in their community. Then they will work in groups to solve their own community problem - there is no water storage in the town. Students will create a free standing water tower that can store one cup of water without leaks or spillage.
In this lesson students will design and build a simple bendy straw launcher. Students will then test how far their rocket will fly when launched from different angles. After recording their data students will use the data to make a claim about which angle is the best for launching their rocket.
Students will explain how various forces affect the motion of an object.
Students know that a magnet pulls on all things made of iron without touching them, and that this pulling can result in motion. Students know that a magnet attracts some metals, but not all of them. Students know that a magnet has a force field and poles that determine how a metal affected by the magnet will behave within its field.
Students will make a car move using the forces of magnets to turn around, go backwards, and drive along a path without touching it.
This standard asks students to generate a pattern from a given rule and identify features of the given pattern.
Students will be given a rule and will create patterns that consist of repeated sequences of shapes or growing sequences of designs.
Students will then analyze other groups patterns.
Students will be given a family (animal type such as bear, zebra, etc) and given traits from each member (family tree). Name and social traits listed will be given
and students will create their own list of the traits in a chart.
After completing the chart for their “family”, the students will create a “kid” and incorporate the hereditary and social traits.
Students will design a personal landing carrier to land on Planet X. The carrier will house an explorer (a raw egg) that can land successfully near a given target
from a set height with the following constraints:
The landing carrier must:
1. Hit a target area on the planet
2. Protect the explorer (egg) during landing.
3. Allow the explorer to exit the lander to
conduct scientific excursions. (15 seconds
4. Nothing can be used on the floor (to