In this game, players are given a target number and a hundreds chart. When they click on the number ten less than the target number, their time to find the number is reported. A new target number is provided by clicking the ?next? button.
In this game, players are given a target number and a hundreds chart. When they click on the number ten more than the target number, their time to find the number is reported. A new target number is provided by clicking the ?next? button.
Celebrate 100’s day with a bit of technology. These free online tools allow students extra enrichment when celebrating the 100th day of school.
3D pens are an easy way to create a 3D object. You can design from scratch or use a template. The pens work like a glue gun, except that they use the same filament in a 3D printer. The objects that the students create can be used in project based learning projects.
This Internet fact finding activity is as easy A-B-C! Students will get an introduction to safe search engines, including MeL, (Michigan e-Library.org), to find ways to do a basic online search safely for information by simply using the letters of the alphabet.
Students go on a hunt to find a word for each letter of the alphabet from a free online picture dictionary.
In fourth grade, students learn how to be better researchers and using AR Flashcards, they are taken to a new level with the interactivity of augmented reality. AR Flashcards Lincoln is an iOS app where students can see a full size Lincoln deliver the Gettysburg address, place magical doorways on the ground and walk through them using their device to visit places Lincoln lived.
In third grade students learn about Michigan history. The Michigan eLibrary has compiled a number of websites suitable for children to learn more about our state. There is information on Michigan Native Americans, folklore, wildlife, birds, bugs, and much more.
Computational thinking assists students to break down problems into smaller parts so that it is easier to understand and solve them. Abstraction is pulling out specific differences to make one solution work for multiple problems.
Learning about the messages behind the ads will help you understand the differences between real vs. ideal and know the truth will help you craft a positive self-image! This resource helps students understand that advertisements may not always be reliable.
The math learning center is an app and online platform that allows students to use manipulatives virtually. In this activity, students will use virtual manipulatives to add fractions.
Parents are able to see student work as soon as it is posted. In this activity, students will solve a math problem with three integers and explain their thinking using SeeSaw.
Students will soon figure out algorithms are part of the many things they do everyday from planning their day, working on a project to writing code. An algorithm is a detailed step-by-step instruction set or formula for solving a problem or completing a task.
In the learning module Allies and Aliens students assume the role of agents from planet Earth who must assess varying degrees of prejudice and misinformation as they visit Web sites from other planets. Because most kids don't think to look for bias or false information online and subtle forms of racism may be difficult to recognize, Allies and Aliens uses the pretense of an evaluation mission to keep players from guessing its true purpose right away. The mission is divided into two parts. On Day One, students encounter information with little direction. On Day Two, the module's purpose becomes apparent. Allies and Aliens aims to teach students the basics about bias, stereotyping, misinformation and propaganda techniques, on the Internet and in other media. It also helps students to understand the difference between fact and opinion, and the importance of authenticating online information. The challenges of this module will ultimately sharpen students' research skills as well as their critical thinking skills. The experience will teach them to recognize viewpoint, bias, and manipulation -- online and off.
Arcade type game that has students press specific letter keys on the keyboard to play songs. The game requires students to hold down the letter key for the correct number of beats, or length of the bar, thus training them to keep a steady beat when playing. If pitches move by step, letters are adjacent. Pitches that have larger intervals are further apart. There is a free play option where students can create their own melodies which would be great for improvisation.
Students create a informational board on Discovery Education Board Builder. Discovery Education is a website that offers a plethora of information on any given topic. With the use of Builder Tools/Board Builder students create a dynamic research presentation on their given animal.
In this Biodiversity Counts activity, students use their arthropod knowledge to create and play a classroom Jeopardy-style game. The printable five-page PDF handout includes a series of inquiry-based questions to help students identify what they already know about arthropods and step-by-step directions for developing Jeopardy-style quiz questions.
Autodraw is a new Artificial Intelligence program from the Google Labs. All you have to do is select the Autodraw tool and begin doodling a shape. The program will guess what you are drawing and you can then select what you were trying to draw and you will have a nice drawing instead of the doodle.
It is a Backchannel Chat platform for classroom teachers and students. Students can immediately start powerful conversations. Participants can learn from each other and share their insights, improving participation and deepening learning.