Students will first use VR headsets to gain some background knowledge about …
Students will first use VR headsets to gain some background knowledge about Titanic. They will begin this story by examining the tone of the iceberg and they will then apply these skills to analyze the tone of other characters in the text. They will then create a Storyboard to create a character they think should be added to the story. They will create the character and use appropriate word choice to show tone.
This three-part example from Illuminations highlights different aspects of students' understanding and …
This three-part example from Illuminations highlights different aspects of students' understanding and use of patterns as they analyze relationships and make predictions, as discussed in the Algebra Standard. This first part, Making Patterns, includes an interactive figure for creating, comparing, and viewing multiple repetitions of patterns. The interactive figure illustrates how students can create pattern units of squares, then predict how patterns with different numbers of squares will appear when repeated in a grid, and check their predictions. In the second part, Describing Patterns, examples of various ways students might interpret the same sequence of cubes are given. This illustrates the importance of discussing and analyzing patterns in the classroom. The third part, Extending Pattern Understandings, demonstrates ways in which students begin to create a 'unit of units,' or a grouping that can be repeated, and begin to relate two patterns in a functional relationship. e-Math Investigations are selected e-examples from the electronic version of the Principles and Standards of School Mathematics (PSSM). The e-examples are part of the electronic version of the PSSM document. Given their interactive nature and focused discussion tied to the PSSM document, the e-examples are natural companions to the i-Math investigations.
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