Grade 6 Module 6: Statistics. Contains 22 Lessons.
- Subject:
- Mathematics
- Material Type:
- Module
- Provider:
- EMBARC.Online
- Date Added:
- 08/13/2019
Grade 6 Module 6: Statistics. Contains 22 Lessons.
Grade 7 Module 1: Ratios and Proportional Relationships. Contains 22 Lessons.
Grade 7 Module 2: Rational Numbers. Contains 23 Lessons.
Grade 7 Module 3: Expressions and Equations. Contains 26 Lessons.
Grade 7 Module 4: Percent and Proportional Relationships. Contains 18 Lessons.
Grade 7 Module 5: Statistics and Probability. Contains 23 lessons.
Grade 7 Module 6: Geometry. Contains 24 Lessons.
Grade 8 Module 1: Integer Exponents and Scientific Notation. Contains 13 Lessons.
Grade 8 Module 2: The Concept of Congruence. Contains 16 Lessons.
Grade 8 Module 3: Similarity. Contains 14 Lessons.
Grade 8 Module 4: Linear Equations. Contains 31 Lessons.
Grade 8 Module 5: Examples of Functions from Geometry. Contains 11 Lessons.
Grade 8 Module 6: Linear Functions. Contains 14 Lessons.
Grade 8 Module 7: Introduction to Irrational Numbers Using Geometry. Contains 23 Lessons.
Students will sort Fuzz Bugs by color into matching containers creating a bar graph. Questions are then asked requiring students to interpret the graph and enter in answers. Questions are read aloud for nonreaders.
Students will complete research about an animal of their choice using the San Diego Zoo Kids Zoo website. The students will create a SlideShow Presentation to share with the class teaching about their animal. The class will use given “clues” based on research to guess the student's animal.
Students will use Google Slides to play a Guess Who game. The teacher will share one Google Slide presentation to all students. Each student will create one slide, and type two sentences describing themselves on that slide. Students will then be given a slide number randomly, they will have to guess who that person is.
An engaging way for students to learn about and make comparisons in history is to create remixes using photos and paintings from that time in history. Using the Library of Congress archives and Google images in the public domain, students can download the images and remix them using iPiccy to communicate about that time in history.
Students brainstorm a list of bucket fillers together to inspire acts of kindness locally and globally
Students will design a survey to explore their classmates' feelings and experiences with bullying. Once the class has participated in the survey, they will analyze the data, discussing implications and how they can improve/build classroom community.