This lesson is from Tools4NCTeachers.In this lesson, students are introduced to telling …
This lesson is from Tools4NCTeachers.In this lesson, students are introduced to telling time to the hour and are given opportunities to explore the concept using both analog and digital clocks.
An interactive clock that will allow you to change the time in …
An interactive clock that will allow you to change the time in whatever minute/hour intervals you want. It will also give the digital and analog time simultaneously.
This is a learning focused lesson plan on the second grade math …
This is a learning focused lesson plan on the second grade math standard 2.MD.7 - Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
Students practice telling time on five-minute intervals on both analog and digital …
Students practice telling time on five-minute intervals on both analog and digital clocks. Class activities, learning center activities, and worksheets are provided.
This lesson is a general introduction to clocks and telling time. Students …
This lesson is a general introduction to clocks and telling time. Students practice telling time on the hour on both analog and digital clocks. Class activities, learning center activities, and worksheets are provided.
Students strengthen their communicate skills about measurements by learning the meaning of …
Students strengthen their communicate skills about measurements by learning the meaning of base units and derived units, including speed one of the most common derived units (distance/time). Working in groups, students measure the time for LEGO MINDSTORMS(TM) NXT robots to move a certain distance. The robots are started and stopped via touch sensors and programmed to display the distance traveled. Using their collected data, students complete a worksheet to calculate the robots' (mean/average) speeds at given motor powers.
This applet simulates two runners moving along a track and creates a …
This applet simulates two runners moving along a track and creates a graph of the time-versus-distance relationship of their motion. Students then observe the simulated races as they happen and relate the changing positions of the two runners to dynamic representations that change as the events occur. Students can predict the effects on the graph of changing the starting position or the length of the stride of either runner. They can observe and analyze how a change in one variable, such as length of stride, relates to a change in speed. This computer simulation uses a familiar context that students understand from daily life, and the technology allows them to analyze the relationships in this context deeply because of the ease of manipulating the environment and observing the changes that occur.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.