An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
- Subject:
- Applied Science
- Computer Science
- Social Studies
- Material Type:
- Activity/Lab
- Date Added:
- 03/17/2023
An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
In this lesson, students will show their phonemic awareness, letter recognition knowledge and basic understanding of coding to program a Bee bot to reach a particular letter.
Students will review their knowledge about the life cycle of frogs and butterflies by using a bee-bot to make a path to the correct stages of the life cycles. This would be a review lesson for kindergarten students that have already learned about the life cycles of frogs and butterflies.
In this lesson, students will identify locations around the classroom by programming a Bee Bot to move to specific locations on a map using positional words.
In this lesson, Kindergarten students will take a walk through campus and look for local birds. They will identify the birds they see based on their unique characteristics. Then they will use pictures of these birds to make algorithms using the Beebot having the Beebot move from start to the picture of the bird placed randomly on the mat. This lesson ties in NCSCOS standards for Science, and Computer Science.
In this lesson, students will listen to a story about the importance of pollinator gardens in our community. They will discuss flowers that could be used in a pollinator garden and will program the Bee Bot to move through the pollinator garden according to the algorithm they create.
Students will discuss and create a scratch jr animation about the phases of the moon.
Students will show their knowledge of algorithms by creating different patterns that they find in the classroom.
In this lesson, students will use a bot (Beebot/Shero Indi, etc) to show their understanding of decoding and sight words.
Students will use bots (Sphero Indi or Beebots) to make a shape demonstrating not only their understanding of the attributes of shapes but of the technology required to apply it.
Students will learn about spiders, and be able to name the different parts of the spiders. Students will learn how they get food, water and what they eat. Coding the “Spider” (mouse bot) to get the food to the web.
In this lesson, students will reflect on how animals and objects move in the environment and replicate their motion using a DASH robot and essential vocabulary words.
This lesson is about creating a safe classroom community. It provides opportunities for students to gain skills in solving problems and communication. Coding is introduced as an option/follow-up.
These resources are from Moore County's 2019 EV3 Competition, all resources are provided by Moore County. Teams will complete 4 rotations through randomly chosen boards with STEM Career themes. Each board is designed with two levels of play. Stickers or punches will be provided on student passports for each level the team that completes.