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Bitsbox
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Bitsbox is a learning system that teaches real coding. No coding experience necessary!! This highly engaging site may be used to quickly teach students how to create an app using a modified javascript computer language in an Hour of Code style format.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
03/15/2019
Blogging in the Core Content Areas
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Students will learn how to use blogging to make online connections with other learners while demonstrating their learning in the core content areas. Students will have an authentic audience for their writing.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
03/13/2019
Bloxels
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Bloxels is an innovative video game development platform that allows you to create your own video games. It’s a free app that helps you and your students create games. It’s also plastic board that fits a collection of plastic pegs of multiple colors.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
03/15/2019
Build a Biome
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Switch Zoo is a free interactive website that allows students to create their own animals, habitats and biomes. It provides games for students to get involved with their created animal and zoo. There are several different activities that students can interact with.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Bullying No Way
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It is so important that students learn about bullying at an early age. They need to learn what bullying is and how to respond to it. For children under eight, there is an app called the Allen Adventure for both iOs and Androids. The students will watch the video, play the game and complete the activities.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Provider Set:
MiTechKids
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Buzzing Into the Pollinator Garden
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students will listen to a story about the importance of pollinator gardens in our community. They will discuss flowers that could be used in a pollinator garden and will program the Bee Bot to move through the pollinator garden according to the algorithm they create.

Subject:
Applied Science
Computer Science
Life Science
Science
Material Type:
Activity/Lab
Author:
Alexis Jennings
Kelly Bailey
Date Added:
06/22/2023
CS Discoveries 2019-2020: Data and Society Lesson 5.11: Structuring Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students go further into the collection and interpretation of data, including cleaning and visualizing data. Students first look at the how presenting data in different ways can help people to understand it better, and they then create visualizations of their own data. Using a the results of a preferred pizza topping survey, students must decide what to do with data that does not easily fit into the visualization scheme that they have chosen. Finally, students look at which parts of this process can be automated by a computer and which need a human to make decisions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
08/08/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.12: Making Decisions with Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students get practice making decisions with data based on some problems designed to be familiar to middle school students. Students work in groups discussing how they would use the data presented to make a decision before the class discusses their final choices. Not all questions have right answers and in some cases students can and should decide that they should collect more data. The lesson concludes with a discussion of how different people could draw different conclusions from the same data, or how collecting different data might have affected the decisions they made.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
08/08/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.13: Interpreting Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students begin the lesson by looking at a cake preference survey that allows respondents to specify both a cake and an icing flavor. They discuss how knowing the relationship between cake and icing preference helps them better decide which combination to recommend. They are then introduced to cross tabulation, which allows them to graph relationships to different preferences. They use this technique to find relationships in a preference survey, then brainstorm the different types of problems that this process could help solve.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
08/08/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.14: Automating Data Decisions
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson students look at a simple example of how a computer could be used to complete the decision making step of the data problem solving process. Students are given the task of creating an algorithm that could suggest a vacation spot. Students then create rules, or an algorithm, that a computer could use to make this decision automatically. Students share their rules and what choices their rules would make with the class data. They then use their rules on data from their classmates to test whether their rules would make the same decision that a person would. The lesson concludes with a discussion about the benefits and drawbacks of using computers to automate the data problem solving process.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
08/08/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.15: Project - Make a Recommendation
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
08/08/2019