All resources in mCS (Moore Computer Science)

Coding and LEGOs and Kids Oh My! By Marie Hopper and Julia Wagner

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Children love LEGOs! And knowing how to code is becoming more and more essential for the next generation of innovators, do-ers and leaders. Put LEGOs and coding together and you have the FIRST LEGO League Explore program, an innovative and engaging project that makes classroom learning popular and fun. We will demonstrate how to build and code with the LEGO WeDo 2.0 kit. In addition, we will learn more about how this kit is used in the FLL Explore program while walking-through the curriculum and the engineering notebook used by students in grades K-4. We will also share best practices for safe use of shared materials.

Material Type: Teaching/Learning Strategy

Pathways for Hexbugs

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Students will be grouped into teams. Then each team will create a pathway for their Hexbug to travel. The Hexbug path should be 5 feet from beginning to end and must include two curves, a hill, one bridge and one tunnel. The Hexbug must travel from the beginning to the end without any assistance. Each team will have a timer and will have 20 minutes to design the quickest path they can for their Hexbug.  After the first race teams will have 5 minutes to talk about changes they can make and 5 minutes to make the changes. There will be one final race to see if a different team is able to win.

Material Type: Activity/Lab

Author: Carrie Robledo

Alligator Angles

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Students will use Lego WeDo kits or any other building kit such as k’nex, or geomags or craft materials to build the alligator or alligator mouth and then use a protractor to measure the angle of the mouth opening. Connecting math and the everyday world through the use of building an object to incorporate angle measurements.   As an extension of learning students will then attempt to vary the measurement by adjusting the bands or speed of the motor if using wedo or programmable build kits or non-robotic version by adjusting the hinge of the mouth. Students should attempt to alter the build in efforts to change the angle.

Material Type: Activity/Lab

Author: Carrie Robledo

Coding Through a Story

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During this PBL, students will read a text and make it come alive by creating a 3D story map that shows the major events of the plot and the obstacles that the main character faced throughout the story. Students will then code an Ozobot to maneuver through the story and the obstacles while explaining them to an audience or their peers.

Material Type: Activity/Lab

Authors: Carrie Robledo, APRIL SUMMEY

Creating Your Community with Ozobot

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After brainstorming a list of essential businesses and/or points of interest, each student will create a building from recycled cardboard. They will then decide a location to house the building in the city. There will also be waterways included.  Then in teams of 2-3 the students will use recycled materials to build a bridge to carry the ozobot through the city giving tours of important locations. The ozobot will need to be able to cross the bridge which will allow students to work through issues with force and motion.

Material Type: Activity/Lab

Authors: Carrie Robledo, Toni Luther

Forces and Motion with Spheros

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 Students are tasked with moving a 20 gram (or other low denomination) weight a distance of one meter using a “Sphero*” remote controlled robot.  Students use available materials to design and build a structure that will allow the sphero to push or pull the weight, while allowing for factors such as friction, direction, and gravity.   *Note: Although students can issue specific commands in the Sphero software, this activity only requires that they be able to “drive” the Sphero, thus providing the force to move the weight. 

Material Type: Activity/Lab

Author: Carrie Robledo