All resources in mCS: Moore Computer Science


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Students will learn about spiders, and be able to name the different parts of the spiders. Students will learn how they get food, water and what they eat. Coding the “Spider” (mouse bot) to get the food to the web.

Material Type: Activity/Lab, Lesson Plan

Coding and LEGOs and Kids Oh My! By Marie Hopper and Julia Wagner

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Children love LEGOs! And knowing how to code is becoming more and more essential for the next generation of innovators, do-ers and leaders. Put LEGOs and coding together and you have the FIRST LEGO League Explore program, an innovative and engaging project that makes classroom learning popular and fun. We will demonstrate how to build and code with the LEGO WeDo 2.0 kit. In addition, we will learn more about how this kit is used in the FLL Explore program while walking-through the curriculum and the engineering notebook used by students in grades K-4. We will also share best practices for safe use of shared materials.

Material Type: Teaching/Learning Strategy

Pathways for Hexbugs

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Students will be grouped into teams. Then each team will create a pathway for their Hexbug to travel. The Hexbug path should be 5 feet from beginning to end and must include two curves, a hill, one bridge and one tunnel. The Hexbug must travel from the beginning to the end without any assistance. Each team will have a timer and will have 20 minutes to design the quickest path they can for their Hexbug.  After the first race teams will have 5 minutes to talk about changes they can make and 5 minutes to make the changes. There will be one final race to see if a different team is able to win.

Material Type: Activity/Lab

Author: Carrie Robledo