
An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
- Subject:
- Computer Science
- Social Studies
- Material Type:
- Activity/Lab
- Date Added:
- 03/17/2023
An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
The purpose of this project is two-fold: first, to encourage students to make the reading of poetry a creative act; and, second, to help students appreciate particular literary devices in their functions as semaphores or interpretive signals. Those devices that are about the imagery of a poem (metaphor, simile, personification, description) can be thought of as magnifying glasses: we see most clearly that upon which the poet focuses our gaze. Similarly, those poetic devices that are about the sound of the poem (alliteration, consonance, enjambment, onomatopoeia, and repetition) can be thought of as volume buttons or amplifiers: we hear most clearly what the poet makes us listen to most attentively.
Investigate engineering and create a working prototype using the design thinking process.
Students discover engineering and use the design thinking process to create prototypes to show their learning about engineering.
These are the slides that Cohort 1 folks utilized to generate ideas and make connections on 4/19/22.
Design and build extensions onto the Driving Base and program it to complete two tasks. Students will learn and practice engineering and manufacturing techniques, cooperation and teamwork skills as they build and code an Autonomous Mobile Robot.
Students construct a bridge that will get Cupid to his destination and withstand all of his Valentines. They will build a bridge with only candy hearts and toothpicks.
Each group will build a different building 2-level wing of the team's school in one day but can only use the materials provided to the team. Each wing must include several classrooms for drones to survey and land.
Students will have to decide and plan which items they want Dash to go after during a game demonstrating the effects of supply, demand, and scarcity.
Presentation provides various ways teachers can incorporate drones into the 4 major disciplines of the curriculum.
In this lesson students work in collaborative groups to collect, represent, and interpret numerical data that they generate by using Sphero robots to knock down bowling pins!
Students will engineer a house that can withstand the force of a hurricane. Students will think about wind forces and the structures of houses to create their house using certain materials.
Students will use bots (Sphero Indi or Beebots) to make a shape demonstrating not only their understanding of the attributes of shapes but of the technology required to apply it.
Make a map that leads to a new continent. Students will code a Sphero to travel the path of the map.
To create a map that leads to a new “imaginary” continent. Then students will code spheros to travel a route they created.
Driving Question: Reading The Last Mapmaker, by Christina Soontornvat students will learn about what goes into making a map of a new territory. Student will take that new knowledge about the importance of map making vs. blindly following GPS
How did people get from one place to another before GPS and how do people create maps
3-6 Teacher directions to help educators understand and use the Mooresville Online Academy Grant modules with students.
Explore what coding is and create your own game without using a computer!
Investigate what coding is and use the design thinking process to create your own game, without a computer!
A student team of engineers, design a way to transport water from Point A to Point B without wasting or spilling any water.
Put the events in the correct sequence and have Olive, the Reindeer (BeeBot) travel through the story. Can you create a maze for Olive and the other reindeer to help Santa deliver Christmas presents?
Complete Tasks related to the interactive tutorial that explore the concept of Units of measurement
Students will plan and design a rocket that will travel the greatest distance. Students will consider what they know about rockets, energy, lengths and distances while using a budget to build their rockets.
This will force a copy of a simple implementation tracker form that you can edit and use as you begin to roll out activities in your district.
Project Summary
In this lesson students will learn about electromagnetic energy through a female engineer who invented frequency hopping that is used by so many devices we use daily. Students will explore and solve a real world problem by designing a device to block or build a stronger Wi-Fi signals. Each team will record their work with Flip.
Driving Questions / Scenario (what are we trying to solve or improve?)
What is the electromagnetic spectrum?
Which part of the electromagnetic spectrum does Wi-Fi use?
What materials do you think will block a Wi-Fi signal? What materials do you think will let a Wi-Fi signal pass through?
Literacy Connection
Hedy Lamarr's Double Life: Hollywood Legend and Brilliant Inventor
By: Laurie Wallmark
Subject(s)
6th grade science, computer science, engineering, ELA, History
Standard(s) Addressed
Sc- - 6.P.1 Understand the properties of waves and the wavelike property of energy in earthquakes, light and sound. 6.P.3 Understand characteristics of energy transfer and interactions of matter and energy.
ISTE - 1.1.b, 1.2.b, 1.3.d, 1.4.a-d, 1.5.b, 1.6.d,1.7.d, 1.7.c
In this lesson, students use their knowledge of sound energy to create a soundproof box to protect a secret code word! Students measure and graph decibels to determine how well their boxes omit sounds!
After a long three day weekend, STEM Lake is flooded with trash! With your team, engineer a device that can collect the trash from STEM Lake with Sphero.
Students are presented with a water accident involving a plane. They learn how water rescue teams operate in real life scenarios, and then must engineer a device for their Sphero to carry through a pool to the “disaster site”.
In this lesson students create large story maps to retell and familiar text. Students record themselves and place QR codes along the story map. Students then code Sphero Robots, dressed as main characters, to make their way through each part of the story.
Students design a house built for a family of 5 via Habitat for Humanity. The house must include bedrooms, bathroom(s), a kitchen, and living room for a budget then pitch finished house plans to the Habitat for Humanity executive board.
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