
This parent guide supports parents in helping their child at home with the 4th grade Math content.
- Subject:
- Mathematics
- Material Type:
- Reference Material
- Vocabulary
- Author:
- AMBER GARVEY
- Date Added:
- 02/13/2023
This parent guide supports parents in helping their child at home with the 4th grade Math content.
This resource accompanies our Rethink 4th Grade Math course. It includes ideas for use, ways to support exceptional children, ways to extend learning, digital resources and tools, tips for supporting English Language Learners and students with visual and hearing impairments. There are also ideas for offline learning.
This short video and interactive assessment activity is designed to teach fourth graders about adding decimals - word problems.
This short video and interactive assessment activity is designed to teach fourth graders about adding and subtracting.
This short video and interactive assessment activity is designed to teach fourth graders about addition: completing the addition sentence.
This short video and interactive assessment activity is designed to teach fourth graders about calculating distance in meters.
This short video and interactive assessment activity is designed to teach third graders about creating largest and smallest numbers given digits.
This lesson is for Grades 4-5 math. At Home Learning Lessons are a partnership between the North Carolina Department of Public Instruction, PBS North Carolina, and the William and Ida Friday Institute for Educational Innovation. Each lesson contains a video instructional lesson, a PDF lesson plan with a transcript, and a PDF file of extension activities.
Using gumdrops and toothpicks, students conduct a large-group, interactive ozone depletion model. Students explore the dynamic and competing upper atmospheric roles of the protective ozone layer, the sun's UV radiation and harmful human-made CFCs (chlorofluorocarbons).
Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.
This activity focuses on the importance of using mathematics to find deals when grocery shopping. Students will analyze data from local grocery store advertisements and determine the best deals by using multiple strategies. This task will also require students to find and compare unit rates, which connects the fourth grade concepts of solving problems involving money and using place value understanding to do arithmetic to the sixth grade standard of determining a unit rate. Once students find which store offers the best deal, they will create a public service announcement teaching others how to find the best deals when grocery shopping. This public service announcement is an opportunity to use precise mathematical language and construct viable arguments. This lesson was developed by NCDPI as part of the Academically and/or Intellectually Gifted Instructional Resources Project. This lesson plan has been vetted at the state level for standards alignment, AIG focus, and content accuracy.
Using the online interactive students will practice solving word problems involving money.
This lesson introduces students to `while` loops and `if / else` statements. _While loops_ are loops that continue to repeat commands as long as a condition is true. While loops are used when the programmer doesn't know the exact number of times the commands need to be repeated, but the programmer does know what condition needs to be true in order for the loop to continue looping. `If / Else` statements offer flexibility in programming by running entire sections of code only if something is true, otherwise it runs something else.
In this lesson students learn to figure out elapsed time by counting, subtracting and regrouping in base 60. This activity is motivated by a Cyberchase episode in which Digit and Hacker compete in a cooking contest.
Students solve addition and subtraction problems by using place value.
This document provides sample performance tasks/assessment items for Common Core State Standards Grade 4 Math provided by the Louisiana Department of Eduation. Both questions and exemplary responses are included.
This is a story about a potato…not any type of potato though. A potato who sits in the exact same spot on the couch every day using all of his devices (tv, phone, video games, etc). It’s a perfect life until the power goes out one day, and he has to find other things to do. He learns that he needs to have a balance between screen time and activities in the real world. Your job as an engineer is to design a gadget that will remind the potato when he needs to ditch the screens and get up and move. (You must incorporate your iPad.)
This resource will have you make a clone of a Go Formative document. This is a free website where teachers and students can interact digitally.
This project creates a classroom tool that can be used throughout the year. Color-coded strips of paper represent ones, tens, hundreds, and all the way up to millions.
The goal is for students to understand the basics of engineering that go into the design of a sneaker. The bottom or sole of a sneaker provides support, cushioning, and traction. In addition the sole is flexible and can have some fashion based functions such as cool colors and added height. The sneaker is a well-engineered product, utilizing a variety of materials to create a highly functional, useful shoe. This unit focuses on having the students select specific design requirements, such as good traction or lots of cushioning, and then select from a variety of materials to build a model shoe with the same design criteria.
In this video segment from Cyberchase, the CyberSquad is shooting a film. On their fourth day of filming, they hope to shoot an extra scene, which means their film supply costs will go up. They look at their budget and find that if they lower their crew costs, they can film the extra scene without going over their budget for the day.
G4M1: Place Value, Rounding, and Algorithms for Addition and Subtraction. Contains 19 Lessons.
This lesson details how to facilitate a number talk. The target is 3rd grade students with addition, but this could also be used in 4th grade or at the end of 2nd grade. This task is remixable to provide more supports for various learners.
This lesson describes how to facilitate a number talk for subtraction. The target is 3rd grade students, but this could be adapted and used in 4th grade or at the end of the year in 2nd grade. This is remixable to provide more supports for various learners.
In this lesson, students represent and solve three-digit dividend division with divisors of 2, 3, 4, and 5 numerically.
Building on the programming basics learned so far in the unit, students next learn how to program using sensors rather than by specifying exact durations. They start with an examination of algorithms and move to an understanding of conditional commands (until, then), which require the use of wait blocks. Working with the LEGO MINDSTORMS(TM) NXT robots and software, they learn about wait blocks and how to use them in conjunction with move blocks set with unlimited duration. To help with comprehension and prepare them for the associated activity programming challenges, volunteer students act out a maze demo and student groups conclude by programming LEGO robots to navigate a simple maze using wait block programming. A PowerPoint® presentation, a worksheet and pre/post quizzes are provided.
Students will be given a task card stating how to spend a certain amount of money. Students must look through sale papers, find the items to purchase, add the totals, multiply quantities, subtract from the total, and write a check to purchase the items.
This resource allows you to assess student understanding of various math concepts, through writing.
This resource allows you to assess student understanding of various math concepts, through writing.
This resource allows you to assess student understanding of various math concepts, through writing.
This resource allows you to assess student understanding of various math concepts, through writing.
This resource allows you to assess student understanding of various math concepts, through writing.
This resource allows you to assess student understanding of various math concepts, through writing.
Students use a deck of cards to make two 5 digit numbers and add the two numbers to make the largest sum possible.
This short video and interactive assessment activity is designed to teach fourth graders about mixed adding and subtracting of capacities (english units).
Problem of the Day resources are for use of spiral content review in Math class. Each resource has a week worth of problems, one for each day of the week. This allows for quick, re-teachable moments of standards your students may not have mastered the first time around, or that they need additional practice with.
This About the Cluster is from the authors of the NC2ML Instructional Frameworks. It provides background information about the mathematics content and pedagogy. This is not remixable since it has been created by the authors of the NC2ML Instructional Frameworks.
Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
In this task, students use Van De Walle's concept of a "nice number" to round a number. This simply means to substitute a ?nice? number that is close so that some computation can be done more easily. The close number can be any nice number and need not be a multiple of ten or one hundred. It should be whatever makes the computation or estimation easier or simplifies numbers sufficiently in a story, chart, or conversation. The lesson begins on page 45 of the PDF file.
Fourth grade students learn about the importance of living a healthy lifestyle through a variety of experiences. The goal of this unit is for students to apply what they learn in class to help transform their life to a healthier lifestyle. To begin this unit, students watch a clip from the movie WALL-E to get their attention about the importance of eating healthy and exercising. What would life be like if we all lived a WALL-E way of life?
Students then dive into their learning by completing a nutrition pathway. Students independently learn about the different food groups, why vitamins and minerals are important, and the importance of exercise. Students then apply what they learned to interview our school’s Cafeteria Attendants. Through this process, they learn the “ins and outs” of what goes into planning lunch for our 1,100 student body.
To close out the unit, the students work in small groups to plan a nutritious class party. Each group creates a “company” and presents their plan to the class at the close of the unit. Students must include the five important food groups while staying within a $60.00 budget. Once each company presents their party plan, students vote on which company to “hire” to throw our class party. Students then close out the year with a more nutritious party while still having fun.
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