In this STEM lesson, students will use the engineering design process to …
In this STEM lesson, students will use the engineering design process to design and construct rocket-powered racing cars with which to investigate Newton's Laws of Motion. Each student will construct his or her own car from food trays, and will use inflated balloons to power the car (thrust). Students conduct three trials and measure the distance traveled by the cars. Between trials, students modify their designs to improve performance and solve any "mechanical" problems that crop up. At the conclusion of the activity, students submit a report on their racer design and how it performed in the trials.
This is a hands-on lesson that uses science and the steps of …
This is a hands-on lesson that uses science and the steps of the Engineering Design Process to determine important properties in sail design materials and learn how to harness wind power. Students will learn that a problem can be solved in different ways using different materials.
In this video, students learn that anytime there is a change in …
In this video, students learn that anytime there is a change in motion force is the responsible party. It has to overcome inertia to act on an object. Inertia keeps an object either sitting still or moving at a constant speed.
Students work to solve an interactive Rube Goldberg project using strategic trial …
Students work to solve an interactive Rube Goldberg project using strategic trial and error processes. They begin at level one and increase levels as they become successful on the free website engineering.com
In this activity, students investigate how forces cause changes in the speed …
In this activity, students investigate how forces cause changes in the speed or direction of objects. Students will also observe how the amount of change is affected by the amount of force applied.
In this lesson, small groups of students demonstrate how forces cause changes …
In this lesson, small groups of students demonstrate how forces cause changes in the speed or direction of objects by creating a simple machine to move a bottle of water. Students use rope, a yardstick, and a shoebox to create the machine and are given 30 minutes to come up with as many variations as possible.
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