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Hour of Code 1.7: Intro to App Lab
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**Tutorial Summary:** This tutorial is designed to quickly introduce the App Lab programming environment as a powerful tool for building and sharing apps. The tutorial itself teaches students to create and control buttons, text, images, sounds, and screens in JavaScript using either blocks or text. At the end of the tutorial students are given time to either extend a project they started building into a "Choose Your Own Adventure", "Greeting Card", or "Personality Quiz" app. They can also continue on to build more projects featured on the code.org/applab page.

**Age Appropriateness:** The tutorial is designed for students over 13. Because it allows students to upload custom sounds and images, young students should not use this without supervision. To protect students privacy, if your students are under 13, they will not be able to use this tutorial unless you first set up accounts for them in a section you manage.

**Checking Correctness:** This tutorial will not tell students whether they completed the level correctly. Encourage students to use the target images and directions provided in every level to know if they are on the right track. If students want to move on past a particularly tricky level they can simply click "Finish" and continue on.

Have fun completing your Hour of Code with App Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/09/2019
Hour of Code 1.8: Dance Party
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CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/09/2019
Hour of Code 2.1:  Programming Unplugged: My Robotic Friends Relay
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CC BY-NC-SA
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This activity will begin with a short review of "My Robotic Friends," then will quickly move to a race against the clock, as students break into teams and work together to write a program one instruction at a time.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/09/2019
Hour of Code 2.2: Text Compression
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CC BY-NC-SA
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At some point we reach a physical limit of how fast we can send bits and if we want to send a large amount of information faster, we have to find a way to represent the same information with fewer bits - we must **compress** the data. In this lesson, students will use the Text Compression Widget to compress segments of English text by looking for patterns and substituting symbols for larger patterns of text.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/09/2019
Hour of Code 2.3: Simple Encryption
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CC BY-NC-SA
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In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/09/2019
Hour of Code 2.4: Dance Party: Unplugged
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Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
09/09/2019
Inquiry Project Doc
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Inquiry Project PBL lesson plan. Students learn about natural geological forces and how they affect nature. Using this knowledge, hypothesize what the same natural monuments might be like in 100 years from now. Students will make a presentation for information, discuss/debate with other stuents, then write reflection on project and what they learned.

Subject:
Physical Science
Science
Material Type:
Lesson Plan
Date Added:
02/28/2017
Learning Clubs: Motivating Middle School Readers and Writers
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In this lesson, students participate in learning clubs, a grouping system used to organize active learning events based on student-selected areas of interest. Guided by the teacher, students select content area topics and draw on multiple texts—including websites, printed material, video, and music—to investigate their topics. Students then have the opportunity to share their learning using similar media, such as learning blogs.

Subject:
English Language Arts
Material Type:
Lesson Plan
Provider:
ReadWriteThink
Author:
Susan Gespass
Date Added:
02/26/2019
Magic World Tour – Fairy Tales
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CC BY-NC
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This lesson plan was created by Milay Alvarez -First DL Spanish Teacher at Allen Jay Elementary School and Jhonatan Marín -First DL Spanish Teacher at Hunter Elementary School.

Subject:
English Language Arts
Material Type:
Lesson Plan
Author:
Ye He
Date Added:
10/28/2022
Media Lesson Template
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CC BY-NC-SA
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This template encourages thoughtful planning based on state and national standards. It includes DOK Question Stems for levels 1-3 to help in formulating questions for the lesson. Delete the questions you don't use before printing.

Subject:
Applied Science
Information and Technology
Professional Development
Material Type:
Lesson Plan
Date Added:
12/04/2019
Odd and Even-Primary Lesson Plan
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Students will play a game requiring them to select groups of odd or even numbers of objects with the aim of reaching a total which is an odd number. They then carry out a more formal investigation of patterns in additions of odd and even numbers.

Subject:
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Provider:
readtennessee.org
Author:
Curriculum Coporporation
Date Added:
02/26/2019
Plot the Oysters' Peril!
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Educational Use
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After reading the narrative poem, “The Walrus and the Carpenter” by Lewis Carroll, students use a comic strip format to study the organization and presentation of ideas and supporting details in the plot sequence of the poem.

Subject:
English Language Arts
Material Type:
Lesson Plan
Provider:
Beacon Learning Center
Author:
Beacon Learning Center
Date Added:
04/23/2019
Reading and Analyzing Multi-genre Text
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In this lesson, students will read and analyze several examples of different texts, identifying the different genres represented in each. Students brainstorm alone and together what they need as readers to read and understand multigenre texts successfully. Students share findings and discuss strategies needed to comprehend, and by extension to write, these texts.

Subject:
English Language Arts
Material Type:
Lesson Plan
Provider:
ReadWriteThink
Author:
Traci Gardner
Date Added:
02/26/2019
Searching for Gold: A Collaborative Inquiry Project
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CC BY-NC-ND
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Per the ReadWriteThink website: In this collaborative inquiry unit, the real gold is the inquiry skills and content area knowledge that students develop. The class works in small groups, each focusing on one aspect of the same big topic, such as the Gold Rush. After skimming related texts, the class brainstorms people, places and things associated with the topic and develops a list of five or six main subtopics. Students then work in small groups to research one of the subtopics, practicing specific research skills as they work. Finally, students choose an activity, such as an oral report, trivia game, or newspaper, to teach what they have learned to the rest of the class. Group accountability and individual responsibility are built in to this lesson process. While this unit uses the Gold Rush as an example, any event or geographical area could be substituted.

Subject:
English Language Arts
Social Studies
Material Type:
Activity/Lab
Assessment
Author:
International Literacy Association
National Council for Teachers of English
Verizon Foundation
Renee Goularte
Date Added:
11/23/2019
Spelling Cheerleading: Integrating Movement and Spelling Generalizations
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"2-4-6-8, students will be spelling great" in this lesson that teaches the y rule for adding suffixes through cheering the spelling of words aloud, word sorts, and writing stories.

Subject:
English Language Arts
Reading Foundation Skills
Material Type:
Lesson Plan
Provider:
ReadWriteThink
Author:
ReadWriteThink
Date Added:
02/26/2019
T4T Gr 4 C2 Lesson- Carowinds Comparisons
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This lesson is from Tools for NC Teachers. In this lesson, students explore how to draw models such as tape diagrams in order to solve multiplicative comparison problems. This is remixable.

Subject:
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Date Added:
07/12/2019