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  • NC.CSS.35.AP.01 - Create multiple algorithms for the same task to determine which is the...
3rd grade Code & Go Robot Mouse Introduction to Directional Coding
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  Learners will each get a quadrilateral and be asked to have their Robot Mouse trace the perimeter. They will also practice having their mouse trace the perimeter of a floor tile. Using the provided paper, students can create a home or town for their Robot Mouse. They must create one algorithm on how their Mouse can travel from one spot to another. 

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
NATALIE CADDELL
Date Added:
03/14/2022
4th Grade Patterns of Earth and It's Moon Wake CS Lesson Plan - Individual
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In this lesson, students will know the appearance of the moon changes in a specific pattern and repeat this sequence over the course of approximately 28 days. In addition, discuss that Earth’s rotation causes one side of planet Earth to receive light rays from the sun. Earth to receive light rays from the sun. This phenomenon is called day. (Understand, Key Concept 2). Discuss that Earth’s rotation causes one side of planet Earth not to receive light rays from the sun. This phenomenon causes darkness which is called night. Lesson integrates computer science using Bee-Bots

Subject:
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Quentin Murray
Date Added:
06/22/2023
Bee-Botting Around Perimeter with Tiling (Day 1) And Buzzing Through Area with Tiling (Day 2)
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Day 1:
In this lesson, students will…
Use Bee-bots to trace the perimeter of a rectangle. They will then prove their findings with equations that match the path that they coded.

Day 2:
In this lesson, students will…
Use Bee-bots to “drive” the area of a rectangle. They will then prove their findings with equations that match the path that they coded.

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Activity/Lab
Assessment
Formative Assessment
Interactive
Lesson
Lesson Plan
Vocabulary
Author:
Jamie Livermore
Date Added:
06/22/2023
Copy of Wake CS Lesson Plan - 5th Math Multiplication Base Ten
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Students will use the area model, repeat addition and standard multiplication strategies to multiply two digit numbers through a Computer Science Coding process.

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Lesson
Author:
Caryn Morrow
Date Added:
06/22/2023
Programing a Garden
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CC BY-NC-SA
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In this lesson, students will put their skills with area and perimeter to the test in order to plan out a school garden. They will solve problems to determine the length and width of a rectangle given a fixed area and varying perimeters, and a fixed perimeter and varying areas.

Subject:
Applied Science
Computer Science
Healthful Living
Mathematics
Material Type:
Activity/Lab
Lesson
Author:
Teresa Poindexter
Date Added:
06/22/2023
Sphero Fraction Bowling
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CC BY-NC-SA
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Students will be building their knowledge on computer science and comparing fractions. This lesson was originally created for 3rd grade standards but this lesson can be adapted for other grades. Students will use a Sphero bot to code and bowl!

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Assessment
Demonstration
Lesson Plan
Software
Author:
Amber Barbour
Date Added:
08/16/2023
You Be The Judge- 5th Grade Math-Coding.docx
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CC BY-NC-SA
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In this lesson, students will be able to explain and apply the criteria used to evaluate both mathematical strategies and computer programming and how the two are related. The criteria for both will be based on efficiency (speed) and effectiveness (accuracy).

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Lesson
Author:
Linda P. Robinson
Date Added:
06/22/2023