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  • NC.DLCT.DCI.4 - Immerse students in exploring relevant issues and analyze authentic pr...
  • NC.DLCT.DCI.4 - Immerse students in exploring relevant issues and analyze authentic pr...
Artificial Intelligence for the K 5 Classroom by Charlotte Dungan
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Alignment with new CS standards but the focus will be on integration within the current classroom, including ELA and Social studies connections, that do not take additional space or time to include in the school day. All presented material will use tools and resources that are available for free online.

Link to additional resources:

https://aiforteachers.org/

Subject:
Applied Science
Computer Science
Professional Development
STEM
Science
Material Type:
Teaching/Learning Strategy
Date Added:
11/11/2020
Aventuras en el NOC
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Explore the Nantahala Outdoor Center….¡en español! This promotional tour accompanies a thematic unit intended for honors students. Embedded are vocabulary and structures used to talk about camping and adventure sports. Students will then apply what they have learned to their own virtual tour.

Subject:
World Languages
Material Type:
Interactive
Author:
Jade Dickerson
Date Added:
02/01/2022
Avoiding Pitfalls in the Virtual Classroom by Will Allred
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In this session, we will highlight common pitfalls to avoid in the virtual classroom. I will introduce to attendees a variety of digital tools that can make virtual learning a bit easier for everyone involved.

Links to session resources:

https://docs.google.com/presentation/d/1XT6zoEB3_y3Q_YomfHoH_SC-fFv2fx0zS9EvIRORblE/edit

https://docs.google.com/document/d/18Cv_kTYgJjjaz7cKWqwF3GJC0o7evbl9ZB3xKFJFtd0/edit

https://docs.google.com/presentation/d/e/2PACX-1vS9fEPZDOYS2nZxJfIrbovlVQgtYBH9KOronb7pUk9IDRbDVyq2Qa-DbaPAaC-2lyEMzRtG5t7zxbBh/pub?start=false&loop=false&delayms=3000&slide=id.p

https://docs.google.com/presentation/d/1tZqTz6mqrWPb2Vk7r2DdF5CxCCuhFDzcR3Suhp-MHXM/edit#slide=id.p

Subject:
Professional Development
STEM
Science
Material Type:
Teaching/Learning Strategy
Date Added:
11/10/2020
Bring Literacy to Life With Technology by Ashley Priem
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This session will bring new, integrated ideas and technology know-how to the K-5 teachers. Our goal for the session is to engage students, teachers, and parents, to share sample lessons, substantial amounts of free resources, and ways to integrate tech.

Link to presentation slides:

bit.ly/Literacy2Life

Subject:
English Language Arts
Professional Development
Reading Literature
STEM
Science
Material Type:
Teaching/Learning Strategy
Date Added:
11/10/2020
CS Fundamentals 3.10: Loops with Rey and BB-8
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Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.11: Harvesting Crops with Loops
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In the preceding stage, students used loops to create fantastic drawings. Now they're going to loop new actions in order to help the harvester collect multiple veggies growing in large bunches.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.13: Sticker Art with Loops
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.14: The Big Event
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Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.15: Build a Flappy Game
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In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.16: Chase Game with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.17: Picturing Data
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Data can be used to help students understand their world and answer interesting questions. In this lesson, students will collect data from a Play Lab project and visualize it using different kinds of graphs.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.5: Debugging in Maze
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Debugging is an essential element of learning to program. In this lesson, students will encounter puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.6: Collecting Treasure with Laurel
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In this series of puzzles, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.8: Binary Bracelets
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Binary is extremely important in the world of computers. The majority of computers today store all sorts of information in binary form. This lesson helps demonstrate how it is possible to take something from real life and translate it into a series of ons and offs.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 3.9: My Loopy Robotic Friends Jr.
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Building on the initial "My Robotic Friends" activity, students tackle larger and more complicated designs. In order to program their "robots" to complete these bigger designs, students will need to identify repeated patterns in their instructions that could be replaced with a loop.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 4.10: Conditionals with Cards
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This lesson demonstrates how conditionals can be used to tailor a program to specific information. We don’t always have all of the information we need when writing a program. Sometimes you will want to do something different in one situation than in another, even if you don't know what situation will be true when your code runs. That is where conditionals come in. Conditionals allow a computer to make a decision, based on the information that is true any time your code is run.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019
CS Fundamentals 4.14: Harvesting with Conditionals
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Students will practice `while` loops, `until` loops, and `if / else` statements. All of these blocks use conditionals. By practicing all three, students will learn to write complex and flexible code.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/09/2019