![1: Dash to 100](https://img.oercommons.org/160x134/production-01/media/courseware/lesson/image/MCS_LogoWithTagline_Color-01K5WEBSITE_x15KjfP.png)
Using the robot, Dash, students will program him to land on different numbers in order to make a specific total.
- Subject:
- Mathematics
- STEM
- Material Type:
- Activity/Lab
- Author:
- Glenn Shelton
- Carrie Robledo
- Date Added:
- 03/30/2020
Using the robot, Dash, students will program him to land on different numbers in order to make a specific total.
Students will construct a zoo exhibit based on one from the book using the materials provided, complete with zoo animal.You must use ONLY the supplies provided. The zoo exhibit must be constructed on a flat surface and it must be as accurate as possible based on one from the book.
As an extension of a fairy tale unit, or after reading Little Red Riding Hood, students will plan and create a map with a safe path for Little Red to outsmart The Big Bad Wolf and get to Grandma’s house safely. The students will view a map grid of the forest with spaces where The Wolf may be lurking. They must create a safe path and use BeeBots, Dash, Sphero or another robot to follow the path. If no robots are available, it can be done as an unplugged activity.
Students create an engineering project using Keva Planks based on the Folk Tale, Three Billy Goat Gruff. They have the following limitations. Only blocksSpan of river wider than the planks (span is 8 inches)Not weight bearingCan’t build on top of banks (the end of the river base/supports)15 minutes to build
After researching the needs of different animals, students will choose an animal that interests them. Students will then design and create a habitat for their animal. They will need to think about the different needs for those animals and think about what their habitat would need to help meet those needs.
Students will create a water bottle sieve using soil that they have brought from home to find out which soil retains water the best.
In this engaging lesson titled "Wolf Watchers: Crafting an Alarm to Keep Sheep Safe!", inspired by "The Boy Who Cried Wolf" from CKLA Knowledge, students delve into the concept of creating an alarm system to protect sheep from approaching wolves. The activity centers around designing an innovative alarm system that alerts villagers when a wolf is near.
Students will work in groups to create a Keva Plank bridge that spans an 8.5 inch “river” (sheet of paper). The bridge needs to span the river (touch in the middle) and can have no blocks touching any water. Students will record data on how many blocks they plan to use + how many they actually use in their attempts, as well as the most and least used in the class. Students will also reflect on group designs as well as how to improve their own work.
As students are reviewing odd and even numbers, students first sketch out a bug that has odd or even features. Students then use Tinkercad to turn their sketch into a 3D design to be printed.
As students study Harriet Tubman and her contribution to the Underground Railroad, students will create a map that is labeled with coordinates and contains a number of stops at safehouses. Students will then create a program for Dash to start from a specific location and travel along the Underground Railroad.
Students will learn about sound and how sound moves. Students then work together to make an instrument (a kazoo) to make sound.
The class won a good behavior contest and the reward is a bowling party. The day of the party it is raining and the students are unable to visit the bowling alley. So the students build their own bowling alley using the WeDo robot kit. Then they have a bowling competition to see who bowls the highest score.
Students can work individually or in groups of 3 or 4 to create a solar oven out of a pizza box. Students are trying to figure out the best way to make a solar oven in order to melt the chocolate and marshmallow in the S’more. Students will be given a group of objects and tell them the basis of how to create a solar oven. The oven will need to be placed in direct sunlight for most of the day. This experiment works best on a very hot, sunny day.
Students will construct an animal catching machine using found materials. You may want to reread the book in order to help students get ideas!
Can you create a robot or device that can communicate an answer to your partner? Students code a robot to communicate the answer to comparing two three-digit or two two-digit numbers to their partner. Students will need to complete a key to determine how they’re representing greater than, less than, and equal to.
Students will create a musical pipe using straws of different lengths. They will create their own tune.
Students will build structures based on American coastal, mountain, or plain environments. Each group will receive an informational text about the geographic conditions within the location. Students will decide which building materials will work best within the environment.
Students will build a way to transport their (region-specific) goods.Build a cart with limited supplies. This can be utilized with or without robots for pulling.
Students will listen to a close reading of The 3 Little Pigs over the course of 3 days. (Many versions are accessible via NC Kids Digital Library. Teacher discretion as to the story version. Personal copy or online versions can be used.) After each read aloud, students will have the opportunity to engage in The Engineering Design Process to create a new dwelling using materials of varying physical properties. Students will write to tell about their new dwelling design using sentence frames and an anchor chart for support. Finally, students will present their new dwellings and read their informational writing to reflect their knowledge of physical properties. Student informational writing should reflect physical properties such as size, color, shape, texture, weight and flexibility per the NC Kindergarten Science Standards.
Marshmallows are too big for Lego people to throw. Your kingdom has come under attack and must defend itself. Design a catapult using the WeDo kit and motors, that will launch a marshmallow with enough force to knock down your opponent’s wall, before they down yours.