An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
- Subject:
- Applied Science
- Computer Science
- Social Studies
- Material Type:
- Activity/Lab
- Date Added:
- 03/17/2023
An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
The purpose of this project is two-fold: first, to encourage students to make the reading of poetry a creative act; and, second, to help students appreciate particular literary devices in their functions as semaphores or interpretive signals. Those devices that are about the imagery of a poem (metaphor, simile, personification, description) can be thought of as magnifying glasses: we see most clearly that upon which the poet focuses our gaze. Similarly, those poetic devices that are about the sound of the poem (alliteration, consonance, enjambment, onomatopoeia, and repetition) can be thought of as volume buttons or amplifiers: we hear most clearly what the poet makes us listen to most attentively.
Investigate engineering and create a working prototype using the design thinking process.
Students discover engineering and use the design thinking process to create prototypes to show their learning about engineering.
These are the slides that Cohort 1 folks utilized to generate ideas and make connections on 4/19/22.
Design and build extensions onto the Driving Base and program it to complete two tasks. Students will learn and practice engineering and manufacturing techniques, cooperation and teamwork skills as they build and code an Autonomous Mobile Robot.
Students construct a bridge that will get Cupid to his destination and withstand all of his Valentines. They will build a bridge with only candy hearts and toothpicks.
Each group will build a different building 2-level wing of the team's school in one day but can only use the materials provided to the team. Each wing must include several classrooms for drones to survey and land.
Students will have to decide and plan which items they want Dash to go after during a game demonstrating the effects of supply, demand, and scarcity.
Presentation provides various ways teachers can incorporate drones into the 4 major disciplines of the curriculum.
In this lesson students work in collaborative groups to collect, represent, and interpret numerical data that they generate by using Sphero robots to knock down bowling pins!
Students will use bots (Sphero Indi or Beebots) to make a shape demonstrating not only their understanding of the attributes of shapes but of the technology required to apply it.
Make a map that leads to a new continent. Students will code a Sphero to travel the path of the map.
To create a map that leads to a new “imaginary” continent. Then students will code spheros to travel a route they created.
Driving Question: Reading The Last Mapmaker, by Christina Soontornvat students will learn about what goes into making a map of a new territory. Student will take that new knowledge about the importance of map making vs. blindly following GPS
How did people get from one place to another before GPS and how do people create maps
3-6 Teacher directions to help educators understand and use the Mooresville Online Academy Grant modules with students.
Explore what coding is and create your own game without using a computer!
Investigate what coding is and use the design thinking process to create your own game, without a computer!
A student team of engineers, design a way to transport water from Point A to Point B without wasting or spilling any water.
Put the events in the correct sequence and have Olive, the Reindeer (BeeBot) travel through the story. Can you create a maze for Olive and the other reindeer to help Santa deliver Christmas presents?
Complete Tasks related to the interactive tutorial that explore the concept of Units of measurement