An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
- Subject:
- Applied Science
- Computer Science
- Social Studies
- Material Type:
- Activity/Lab
- Date Added:
- 03/17/2023
An engaging lesson using Dash robot to help students identify and describe different attributes of landforms.
Investigate engineering and create a working prototype using the design thinking process.
These are the slides that Cohort 1 folks utilized to generate ideas and make connections on 4/19/22.
Design and build extensions onto the Driving Base and program it to complete two tasks. Students will learn and practice engineering and manufacturing techniques, cooperation and teamwork skills as they build and code an Autonomous Mobile Robot.
This nearpod goes through the steps of how to create a Digital Breakout for differentiation and personalized learning in the classroom.
Students construct a bridge that will get Cupid to his destination and withstand all of his Valentines. They will build a bridge with only candy hearts and toothpicks.
Each group will build a different building 2-level wing of the team's school in one day but can only use the materials provided to the team. Each wing must include several classrooms for drones to survey and land.
This is the template we will use to upload new engineering design briefs/lessons. This link will force a copy so that you can fill the template out completely.
Students will have to decide and plan which items they want Dash to go after during a game demonstrating the effects of supply, demand, and scarcity.
Presentation provides various ways teachers can incorporate drones into the 4 major disciplines of the curriculum.
Students will use their knowledge of genres of literature to create posters for disply in the library or classroom to use as a reference.
This is PD for the SAMR module to help teachers better understand how to utilize technology in the classroom.
In this lesson students work in collaborative groups to collect, represent, and interpret numerical data that they generate by using Sphero robots to knock down bowling pins!
Students will use bots (Sphero Indi or Beebots) to make a shape demonstrating not only their understanding of the attributes of shapes but of the technology required to apply it.
Make a map that leads to a new continent. Students will code a Sphero to travel the path of the map.
3-6 Teacher directions to help educators understand and use the Mooresville Online Academy Grant modules with students.
Explore what coding is and create your own game without using a computer!
Investigate what coding is and use the design thinking process to create your own game, without a computer!
A student team of engineers, design a way to transport water from Point A to Point B without wasting or spilling any water.
Put the events in the correct sequence and have Olive, the Reindeer (BeeBot) travel through the story. Can you create a maze for Olive and the other reindeer to help Santa deliver Christmas presents?