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  • NC.CSS.35.AP.03 - Construct programs that include sequences.
  • NC.CSS.35.AP.03 - Construct programs that include sequences.
3rd grade Code & Go Robot Mouse Introduction to Directional Coding
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  Learners will each get a quadrilateral and be asked to have their Robot Mouse trace the perimeter. They will also practice having their mouse trace the perimeter of a floor tile. Using the provided paper, students can create a home or town for their Robot Mouse. They must create one algorithm on how their Mouse can travel from one spot to another. 

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
NATALIE CADDELL
Date Added:
03/14/2022
4th Grade Patterns of Earth and It's Moon Wake CS Lesson Plan - Individual
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In this lesson, students will know the appearance of the moon changes in a specific pattern and repeat this sequence over the course of approximately 28 days. In addition, discuss that Earth’s rotation causes one side of planet Earth to receive light rays from the sun. Earth to receive light rays from the sun. This phenomenon is called day. (Understand, Key Concept 2). Discuss that Earth’s rotation causes one side of planet Earth not to receive light rays from the sun. This phenomenon causes darkness which is called night. Lesson integrates computer science using Bee-Bots

Subject:
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Quentin Murray
Date Added:
06/22/2023
Alligator Angles
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Students will use Lego WeDo kits or any other building kit such as k’nex, or geomags or craft materials to build the alligator or alligator mouth and then use a protractor to measure the angle of the mouth opening. Connecting math and the everyday world through the use of building an object to incorporate angle measurements.   As an extension of learning students will then attempt to vary the measurement by adjusting the bands or speed of the motor if using wedo or programmable build kits or non-robotic version by adjusting the hinge of the mouth. Students should attempt to alter the build in efforts to change the angle.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Carrie Robledo
Date Added:
04/19/2021
Bee-Botting Around Perimeter with Tiling (Day 1) And Buzzing Through Area with Tiling (Day 2)
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Day 1:
In this lesson, students will…
Use Bee-bots to trace the perimeter of a rectangle. They will then prove their findings with equations that match the path that they coded.

Day 2:
In this lesson, students will…
Use Bee-bots to “drive” the area of a rectangle. They will then prove their findings with equations that match the path that they coded.

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Activity/Lab
Assessment
Formative Assessment
Interactive
Lesson
Lesson Plan
Vocabulary
Author:
Jamie Livermore
Date Added:
06/22/2023
CCS CS - Making Snow and Stop Motion
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Students will be able to:Follow experiment directions to create a mixture that will eventually create "snow" while also recording steps and data on paper, as well as using Stop Motion Animation to document visually their progress through the activity.

Subject:
Computer Science
Physical Science
Science
Material Type:
Lesson Plan
Author:
CARMEN MONEY
TIFFANY MEADOWS
Date Added:
04/24/2024
Collaborative Coding with micro:bit
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This lesson emphasizes the 4 Cs (critical thinking, collaboration, creativity, and communication). It is designed with a media center setting in mind, but could take place in a regular classroom.

Students will work in pairs, with each partner creating a written plan for a micro:bit coding project. They will then trade plans with their partners and follow their partner’s written plan to create appropriate code. If micro:bits are available, students will then download the code to the physical device(s) to see it run.

Next, students will reflect on the collaborative process and record their reflections, either in written form or as a video or audio recording. These reflections can be shared with either the instructor or the entire group.

Subject:
Applied Science
Computer Science
English Language Arts
Material Type:
Lesson Plan
Author:
Sarah Breeze
Date Added:
08/16/2023
Comparing Human Body Systems with DASH-Wake CS Lesson Plan
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In this lesson, students will explore and model how human body systems work together to perform functions necessary for life using the DASH robot.

Students will highlight how human body systems work together by using DASH animations.

Subject:
Applied Science
Computer Science
Life Science
Science
Material Type:
Lesson Plan
Author:
Nicole Bailey
Date Added:
06/22/2023
Dashing Around for Health
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In this lesson, students will give examples of foods that provide energy and materials for the survival, growth, and repair of the body. They will create a meal plan by coding the Dash Robot to gather healthy foods for their plates. When they choose healthy foods, they also will be given an exercise to do during a 10-second Dash sound or light event they create. An optional addition is for students to push or launch the cards/balls/dice onto their My Plate diagram if those attachments are available.

Subject:
Applied Science
Computer Science
Science
Material Type:
Activity/Lab
Formative Assessment
Interactive
Lesson Plan
Author:
Stephanie Reid
Date Added:
06/22/2023
Multi-Step Word Problems with Ozobots
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In this lesson, students decompose multi-step word problems to determine operations being used. Each operation will have a code for the Ozobot.

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Activity/Lab
Interactive
Lesson
Author:
Aneesa McKenzie-Thompson
Date Added:
06/22/2023
Scratching Solids, Liquids, and Gasses
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Students will create a representation for the molecules in a solid, liquid, and a gas. They will then animate their representations to mimic the movement of the molecules inside of each type of matter.

Subject:
Applied Science
Computer Science
Educational Technology
Professional Development
Science
Material Type:
Activity/Lab
Lesson Plan
Date Added:
03/17/2023
Shapes and their Attributes-Quadrilaterals-WCPSS
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It is a math lesson integrated computer science. It is designed as a project based learning lesson, and started with a real-life scenario. It requires students to solve a real-life situation with integrated subjects. The topic of the lesson is WCPSS G3 Unit 5 Reasoning with shapes. It asks students to identify different types of quadrilaterals including rhombus, rectangles, squares, parallelograms and talk about their attributes. As the same time, students will model how computer hardware and software work together as a system to accomplish tasks and conduct a program using Scratch including sequence and simple loop.

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Lesson Plan
Author:
Yang Liu
Date Added:
06/22/2023
Sphero Fraction Bowling
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Students will be building their knowledge on computer science and comparing fractions. This lesson was originally created for 3rd grade standards but this lesson can be adapted for other grades. Students will use a Sphero bot to code and bowl!

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Assessment
Demonstration
Lesson Plan
Software
Author:
Amber Barbour
Date Added:
08/16/2023
You Be The Judge- 5th Grade Math-Coding.docx
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In this lesson, students will be able to explain and apply the criteria used to evaluate both mathematical strategies and computer programming and how the two are related. The criteria for both will be based on efficiency (speed) and effectiveness (accuracy).

Subject:
Applied Science
Computer Science
Mathematics
Material Type:
Lesson
Author:
Linda P. Robinson
Date Added:
06/22/2023