Identify relative and absolute location and make a connection between how digital …
Identify relative and absolute location and make a connection between how digital programmers through an activity to help students practice absolute and relative location while working to debug or problem solve like programmers.
Bee-bot is trying to learn Math. Students will follow Bee-bot solving a …
Bee-bot is trying to learn Math. Students will follow Bee-bot solving a math problem. It will solve the problem incorrectly. Students will find where the mistake occurs and correct Bee-bot’s program to help him solve it correctly.
In this lesson, students will listen to a story about the importance …
In this lesson, students will listen to a story about the importance of pollinator gardens in our community. They will discuss flowers that could be used in a pollinator garden and will program the Bee Bot to move through the pollinator garden according to the algorithm they create.
These resources are from Moore County's 2019 EV3 Competition, all resources are …
These resources are from Moore County's 2019 EV3 Competition, all resources are provided by Moore County. Teams will complete 4 rotations through randomly chosen boards with STEM Career themes. Each board is designed with two levels of play. Stickers or punches will be provided on student passports for each level the team that completes.
Students will be grouped into teams. Then each team will create a …
Students will be grouped into teams. Then each team will create a pathway for their Hexbug to travel. The Hexbug path should be 5 feet from beginning to end and must include two curves, a hill, one bridge and one tunnel. The Hexbug must travel from the beginning to the end without any assistance. Each team will have a timer and will have 20 minutes to design the quickest path they can for their Hexbug. After the first race teams will have 5 minutes to talk about changes they can make and 5 minutes to make the changes. There will be one final race to see if a different team is able to win.
In this lesson students create large story maps to retell and familiar …
In this lesson students create large story maps to retell and familiar text. Students record themselves and place QR codes along the story map. Students then code Sphero Robots, dressed as main characters, to make their way through each part of the story.
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