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  • NC.CSS.K2.AP.07 - Identify and debug errors in an algorithm or program that includes seq...
2nd grade Social Studies Location
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Identify relative and absolute location and make a connection between how digital programmers through an activity to help students practice absolute and relative location while working to debug or problem solve like programmers.

Subject:
Social Studies
Material Type:
Activity/Lab
Date Added:
03/17/2023
Bee-bot Wants to Learn Math
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Bee-bot is trying to learn Math. Students will follow Bee-bot solving a math problem. It will solve the problem incorrectly. Students will find where the mistake occurs and correct Bee-bot’s program to help him solve it correctly.

Subject:
Applied Science
Computer Science
Educational Technology
Mathematics
Professional Development
Material Type:
Activity/Lab
Lesson Plan
Date Added:
03/17/2023
Buzzing Into the Pollinator Garden
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In this lesson, students will listen to a story about the importance of pollinator gardens in our community. They will discuss flowers that could be used in a pollinator garden and will program the Bee Bot to move through the pollinator garden according to the algorithm they create.

Subject:
Applied Science
Computer Science
Life Science
Science
Material Type:
Activity/Lab
Author:
Alexis Jennings
Kelly Bailey
Date Added:
06/22/2023
NC STEM & Robotics Competition Resources: EV3
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These resources are from Moore County's 2019 EV3 Competition, all resources are provided by Moore County.  Teams will complete 4 rotations through randomly chosen boards with STEM Career themes. Each board is designed with two levels of play. Stickers or punches will be provided on student passports for each level the team that completes.

Material Type:
Activity/Lab
Author:
Stokes, Rebecca
Date Added:
09/06/2022
Pathways for Hexbugs
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CC BY-NC-SA
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Students will be grouped into teams. Then each team will create a pathway for their Hexbug to travel. The Hexbug path should be 5 feet from beginning to end and must include two curves, a hill, one bridge and one tunnel. The Hexbug must travel from the beginning to the end without any assistance. Each team will have a timer and will have 20 minutes to design the quickest path they can for their Hexbug.  After the first race teams will have 5 minutes to talk about changes they can make and 5 minutes to make the changes. There will be one final race to see if a different team is able to win.

Subject:
Science
Material Type:
Activity/Lab
Author:
Carrie Robledo
Date Added:
04/19/2021
Storybots
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CC BY-NC-SA
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In this lesson students create large story maps to retell and familiar text. Students record themselves and place QR codes along the story map. Students then code Sphero Robots, dressed as main characters, to make their way through each part of the story.

Subject:
Applied Science
Computer Science
Engineering
English Language Arts
Reading Foundation Skills
Reading Literature
STEM
Science
Speaking and Listening
Material Type:
Interactive
Lesson
Lesson Plan
Date Added:
03/17/2023